When we were testing on mine the only one it worked for was a neutral survivor, I put someones Halo spwn script in and they were having the same problem. Bandits and Heroes werent workings. This is the new code that fixed their problem. Notice the humanity parts. I did not write this.You can just port it yourself. The only thing specific to chern is the locations of the house and anomalies. Edit your own mission file. He shouldn't have to support every map out there.
Pixel: I think i accidentally stumbled upon your issue while testing another script. It seems the dogs don't want to interact with bandit/hero's. I haven't confirmed this yet but will test shortly.
if (!isDedicated) then {
[] spawn {
waitUntil {count (dayzPlayerLogin2) > 0 and !isNil ("dayzLoginRecord") and !(player getVariable ["humanity",0] > 5000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -2000 and (typeOf player == "Survivor2_DZ" or typeOf player == "SurvivorW2_DZ") ) };
if (dayzPlayerLogin2 select 2) then
{
[player, 1000] spawn bis_fnc_halo;
};
};
};