Editing the in-game map.

They're all labeled by what they're called. Tested in DayZ and active in my server so I can confirm these all work. Enjoy.
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Why would it work in a separate file and not in mission.sqm?

I tested a bunch of them. In the link below I made a list of the ones that worked.

http://opendayz.net/threads/adding-map-markers.11753/

This is my updated list from the other thread.

Working
CommandTeam
Move
Faction_US [looks nice with ColorWhite]
Attack
Vehicle
Camp
Headquarters
AirTeam
SupplyVehicle

Not Working
Faction_USMC
Faction_RU
Faction_CDF [really wanted that one to work]
Town
City
Flag1
hd_flag
FOB


EDIT:
Just realized Jacob didn't put the real class names so I'm retesting. My error, shouldn't have use the names from the pics posted. SupplyVehicle does work.
 
These are all labeled by there class name (minus a space on some). I've gone through and tested all these and can confirm they ARE working (at least on Lingor).
 
someone tell me what i did wrong? i get marker on map but like othe rpeople are saying not in the right spot... im trying to get it at poebeda dam where that bridge is at the end of the road far north . heres my mission.sqm and its item 17 :/

class Markers
{
items=18;
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-7245.377,365.98782,19535.367};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={6326.4805,304.99265,7809.4888};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorBlack";
};
class Item8
{
position[]={4361.4937,3,2259.9526};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item9
{
position[]={13532.614,3.0083523,6355.9497};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item10
{
position[]={7989.3354,0.30462033,2900.9946};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item11
{
position[]={12060.471,158.85699,12638.533};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
class Item12
{
position[]={1606.6443,289.70795,7803.5156};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
colorName="ColorRed";
};
class Item13
{
position[]={11447.91,317.27109,11364.536};
name="Klen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item14
{
position[]={13441.16,1.1406164,5429.3013};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item15
{
position[]={4064.2258,365.13501,11665.938};
name="TradercityBash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item16
{
position[]={12944.227,210.19823,12766.889};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
colorName="ColorBlue";
};

class Item17
{
position[]={9623.1,-0.0485535,0};
name="GemTrader";
text="Gem Trader-Mining Area";
type="mil_circle";
colorName="ColorRed";
};
 
Not sure you can use a negative value in the X or Y position? I'm not confident in that but it would make sense.
 
Panda it may just be a limitation of the marker code. Negative numbers probably freak out the computations.
 
That actually semi-confirms my suspicion. I'll bet it discards the negative and reads it as a positive number no matter what.

Is it placed where it would be had the negative been written as a positive number?

BTW, dropped into TS to discuss this but couldn't wait very long. Got to get some sleep for tomorrow. I'll catch up after work.
 
@ebay 2 other people said almost exactally what you said but yet i understood the whole xyz concept for arma with your explaination. thank you sir! testing now
 
ps is their an easy way to get coords? i put an ammo crate on map in editor, saved, got coords, but they seem sooooo different from yours
 
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