Modifying Survivor Spawn Locations

Hello,

must be any pbo be changed? eg. DayZ_server.pbo? i have modified my mission.sqm but i am only spawn at the same position. Other users have the same problem. spawning in the middle of nowhere at the same position. this is my mission.sqm:
Code:
version=11;
class Mission
{
        addOns[]=
        {
                "sauerland",
                "ca_modules_animals",
                "dayz_code",
                "dayz_weapons",
                "dayz_equip",
                "dayz_vehicles",
                "cacharacters_pmc",
                "ca_modules_functions"
        };
        addOnsAuto[]=
        {
                "dayz_weapons",
                "ca_modules_functions",
                "sauerland"
        };
        randomSeed=11171215;
        class Intel
        {
                briefingName="DayZ";
                briefingDescription="DayZ Alpha";
                startWeather=0.067362607;
                forecastWeather=0.52341133;
                year=2008;
                month=10;
                day=1;
                hour=12;
        };
        class Groups
        {
                items=2;
                class Item0
                {
                        side="WEST";
                        class Vehicles
                        {
                                items=100;
                                class Item0
                                {
                               
                                        .
                                        .
                                        . HERE ARE THE  100 of class Items like
                                      class Item0
                                      {
                                          position[]={-18709.713,379.10086,25923.943};
                                          azimut=-17.0839;
                                          id=11;
                                          side="WEST";
                                          vehicle="Survivor1_DZ";
                                          player="PLAY CDG";
                                          skill=0.60000002;
                                          init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                                    };
                                        .
                                        .
                                };
                };
                class Item1
                {
                        side="LOGIC";
                        class Vehicles
                        {
                                items=1;
                                class Item0
                                {
                                        position[]={708.96582,35.858719,3533.1272};
                                        id=50;
                                        side="LOGIC";
                                        vehicle="FunctionsManager";
                                        leader=1;
                                        lock="UNLOCKED";
                                        skill=0.60000002;
                                };
                        };
                };
        };
        class Markers
        {
                items=7;
                class Item0
                {
                        position[]={11129.766,220.04549,13524.596};
                        name="center";
                        type="Empty";
                };
                class Item1
                {
                        position[]={2342.1287,299.85269,13942.207};
                        name="respawn_west";
                        type="Empty";
                };
                class Item2
                {
                        position[]={9470.1436,48.279968,22372.945};
                        name="spawn0";
                        type="Empty";
                };
                class Item3
                {
                    position[]={16838.486,357.53174,22233.359};
                        name="spawn1";
                        type="Empty";
                };
                class Item4
                {            position[]={18454.141,371,22066.053};
                        name="spawn2";
                        type="Empty";
                };
                class Item5
                {          position[]={19122.197,181.7726,14402.648};
                        name="spawn3";
                        type="Empty";
                };
                class Item6
                {
                            position[]={6817.6475,175.35385,6536.6685};
                        name="spawn4";
                        type="Empty";
                };
        };
};
class Intro
{
        addOns[]=
        {
                "sauerland"
        };
        addOnsAuto[]=
        {
                "sauerland"
        };
        randomSeed=6913869;
        class Intel
        {
                startWeather=0.25;
                forecastWeather=0.25;
                year=2008;
                month=10;
                day=11;
                hour=9;
                minute=20;
        };
};
class OutroWin
{
        addOns[]=
        {
                "sauerland"
        };
        addOnsAuto[]=
        {
                "sauerland"
        };
        randomSeed=4081731;
        class Intel
        {
                startWeather=0.25;
                forecastWeather=0.25;
                year=2008;
                month=10;
                day=11;
                hour=9;
                minute=20;
        };
};
class OutroLoose
{
        addOns[]=
        {
                "sauerland"
        };
        addOnsAuto[]=
        {
                "sauerland"
        };
        randomSeed=4975929;
        class Intel
        {
                startWeather=0.25;
                forecastWeather=0.25;
                year=2008;
                month=10;
                day=11;
                hour=9;
                minute=20;
        };
};

I have no more idea...

Must be _randomSpot = false; in the server_playerLogin.sqf or server_playerSetup.sqf set to true?

My Brain stucks!

regrads
falconsan

is this for your custom map? I will pm you with what to do to make spawns work
 
Hello,

yes it is. My Server will be forever Empty, will the Spawn not work. It makes no fun to spawn in the middle of nowhere. You go a hour thru the forrest to die on hunger and thursty. Not funny :)

The actual Spawnpoint is aprox. a 8 kilometers from the nearest town, and all hat you see is Wood or agricultural. :)

Regrads
falconsan
 
i have been playing around with this and am new to scripting for dayz, i have been able to get a new spawn location working which is not along the coast but my problem is it acts like the halo ump and spawns the player 100ft off the ground so they fall to their deaths. can anyone help me with this?
 
Hey i currently am trying to get custom spawn positions working for a custom 1.8.0.3 map im making using sauerland and it keeps spawning me and my players in debug is there any way you can help it just gives a huge performance warning during this time and no actual errors
 
Back
Top