Origins Server?

Yes, admintools is working fine.
Here's a how to:

First download the folder "admintools" only from:
https://github.com/BluePhoenix175/DayZ-Admin-Tools-/tree/master/DayZ Admin Tools (Taviana No Debug)

And put the folder in your root mission pbo.

Now, edit your init.sqf and after:
Code:
if (!isDedicated) then
{
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_puidT = typeName (getPlayerUID player);
....etc
};
Add:
Code:
[] execVM "admintools\Activate.sqf";

Edit the Activate.sqf file and add a sleep, something like this:
Code:
waituntil {!alive player ; !isnull (finddisplay 46)};
 
if ((getPlayerUID player) in ["ADMIN UID"]) then
{
sleep 90;
player addAction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
And that's all :)

For using teleport you need to edit player_spawn_2.sqf
(http://opendayz.net/threads/origins-server.8377/page-57#post-50655)

You´re an angel, will try this out tomorrow!
 
Yes, look at this log line:
Code:
20:45:04 "Zakrivaem Dom: "CHILD:303:470:[[["M9SD","FN_FAL_ANPVS4","FN_FAL","SVD","M14_EP1","M249_DZ","M4A3_CCO_EP1","M24","ItemMap"],[1,2,1,1,1,1,1,1,1]],[["ItemMorphine","ItemSodaCoke","FoodSteakRaw","FoodCanBakedBeans","SmokeShell","ItemPainkiller","ItemBloodbag","SmokeShellGreen","SmokeShellRed","15Rnd_9x19_M9SD","ItemBandage","ItemSodaPepsi","FoodCanFrankBeans","ItemAntibiotic","1Rnd_Smoke_M203","ItemJerrycan","30Rnd_556x45_G36SD","5Rnd_762x51_M24","ItemWaterbottle","15Rnd_W1866_Slug","HandGrenade_East","6Rnd_45ACP","ItemCementBag","HandChemRed","17Rnd_9x19_glock17","30Rnd_9x19_MP5","30Rnd_762x39_AK47","ItemHeatPack","8Rnd_9x18_MakarovSD","Ori_35Rnd_smg","Ori_8Rnd_TT","Ori_20Rnd_APS","Ori_12Rnd_maka","20Rnd_762x51_FNFAL","30Rnd_545x39_AKSD","30Rnd_9x19_MP5SD","30Rnd_545x39_AK","PartWheel","100Rnd_762x51_M240","FoodCanPasta","PartGeneric","HandChemGreen","1Rnd_HE_M203","10Rnd_762x54_SVD","30Rnd_556x45_StanagSD","30Rnd_9x19_UZI","30Rnd_556x45_G36","PartVRotor","30Rnd_556x45_Stanag","20Rnd_762x51_DMR","Skin

Is not complete (","Skin is the end), then it crashes and go empty again.

Got it.

Code:
23:24:39 "Zakrivaem Dom: "CHILD:303:608:[[["M16A2","Ori_SKS","ItemToolbox","ItemEtool","ItemPickaxe","AKS_74_kobra","M4A1","FN_FAL"],[1,1,1,1,1,2,2,1]],[["30Rnd_556x45_StanagSD","Ori_10Rnd_SKS","ItemPainkiller","ItemWaterbottle","ItemSodaPepsi","ItemSodaCoke","ItemBpt_g_b","ItemBandage","ItemMorphine","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","ItemBattery","ItemBloodbag","ItemJerrycanEmpty","ItemJerrycan","ItemAntibiotic","ItemCementBag","ItemPin","ItemHeatPack","10x_303","7Rnd_45ACP_1911","30Rnd_762x39_AK47","6Rnd_45ACP","8Rnd_9x18_Makarov","5x_22_LR_17_HMR","2Rnd_shotgun_74Slug","PartWoodPile","PartScrap","Ori_8Rnd_TT","PartEngine","30Rnd_545x39_AK","30Rnd_545x39_AKSD","PartWheel","Ori_12Rnd_maka","FoodSteakRaw","Ori_20Rnd_APS","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","5Rnd_762x51_M24","10Rnd_9x39_SP5_VSS","ItemJerrycanB","ItemRocks","PartFueltank"],[1,4,13,2,21,25,1,8,7,6,5,5,4,4,2,1,6,9,2,1,4,8,6,2,3,2,1,8,4,3,3,7,4,1,2,1,2,2,6,1,1,1,90,1]],[["DZ_ALICE_Pack_EP1","DZ_Backpack_EP1","DZ_CivilB
23:24:39 "Zakrivaem Dom: Inventory OK"

it still says OK tho, so it lies! ^^
 
Got it.

Code:
23:24:39 "Zakrivaem Dom: "CHILD:303:608:[[["M16A2","Ori_SKS","ItemToolbox","ItemEtool","ItemPickaxe","AKS_74_kobra","M4A1","FN_FAL"],[1,1,1,1,1,2,2,1]],[["30Rnd_556x45_StanagSD","Ori_10Rnd_SKS","ItemPainkiller","ItemWaterbottle","ItemSodaPepsi","ItemSodaCoke","ItemBpt_g_b","ItemBandage","ItemMorphine","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","ItemBattery","ItemBloodbag","ItemJerrycanEmpty","ItemJerrycan","ItemAntibiotic","ItemCementBag","ItemPin","ItemHeatPack","10x_303","7Rnd_45ACP_1911","30Rnd_762x39_AK47","6Rnd_45ACP","8Rnd_9x18_Makarov","5x_22_LR_17_HMR","2Rnd_shotgun_74Slug","PartWoodPile","PartScrap","Ori_8Rnd_TT","PartEngine","30Rnd_545x39_AK","30Rnd_545x39_AKSD","PartWheel","Ori_12Rnd_maka","FoodSteakRaw","Ori_20Rnd_APS","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","5Rnd_762x51_M24","10Rnd_9x39_SP5_VSS","ItemJerrycanB","ItemRocks","PartFueltank"],[1,4,13,2,21,25,1,8,7,6,5,5,4,4,2,1,6,9,2,1,4,8,6,2,3,2,1,8,4,3,3,7,4,1,2,1,2,2,6,1,1,1,90,1]],[["DZ_ALICE_Pack_EP1","DZ_Backpack_EP1","DZ_CivilB
23:24:39 "Zakrivaem Dom: Inventory OK"

it still says OK tho, so it lies! ^^

Yes, I said "is a dirty code" XD
If you put a considerable amount of items, works fine. Fixes the random empty inventory, but not that rare limit.
I don't know where the limit comes from :/
 
//Adjusts for 4hr day/night
[3,true,true,6] execFSM "core_time.fsm";

Got night at 4pm somehow in the server, with the sun weirdly bouncing every once in a while. Plays fine-- but in two hours it is now dusk. Not sure what I did wrong here.
 
//Adjusts for 4hr day/night
[3,true,true,6] execFSM "core_time.fsm";

Got night at 4pm somehow in the server, with the sun weirdly bouncing every once in a while. Plays fine-- but in two hours it is now dusk. Not sure what I did wrong here.


Depends on what your server time and timezone are also.
I adjusted ours to [3,true,true] execFSM "core_time.fsm"; for 4hr day/night.
I had our server to start at 2pm, which started getting dark around 4-4:30.
Too soon. So I am rolling it back to start at 8am.
Our server restarts every 8 hrs, so we should get a 24hr period in every restart.
 
My time should be set to static I believe. Didn't think that would really mess with it.

4hr day/night is default isn't it? Mine was 3,true,true,3
 
He changed the file server_cleanup.fsm Origins Files: https://github.com/MajorPainage/Origins
and all the zombies were gone... does anyone have a similar problem?

Zombies are spawning like usual, but not those masses because the server can now calculate them correct.

For example in a big city one player can spawn max 25 zombies. Once they are all dead the server respawns them. If you want to change the ammount just edit player_spawnCheck inside the MPMission Folder and set _maxZombies = 20; to some higher value. it might be worth a try to play with the code below:

Code:
switch (_nearbytype) do {
    default {
        _maxZombies = 10;
    };
    case "NameLocal": {
        _maxZombies = 10;
    };
    case "NameVillage": {
        _maxZombies = 15;
    };
    case "NameCity": {
        _maxZombies = 20;
    };
    case "NameCityCapital": {
        _maxZombies = 20;
    };
};
 
Zombies are spawning like usual, but not those masses because the server can now calculate them correct.

For example in a big city one player can spawn max 25 zombies. Once they are all dead the server respawns them. If you want to change the ammount just edit player_spawnCheck inside the MPMission Folder and set _maxZombies = 20; to some higher value. it might be worth a try to play with the code below:

Code:
switch (_nearbytype) do {
    default {
        _maxZombies = 10;
    };
    case "NameLocal": {
        _maxZombies = 10;
    };
    case "NameVillage": {
        _maxZombies = 15;
    };
    case "NameCity": {
        _maxZombies = 20;
    };
    case "NameCityCapital": {
        _maxZombies = 20;
    };
};
Your server has new server_cleanup.fsm ? You can send it to me?

In this github are two different versions of these files.

The file that you shared it to NO ZOMBIE!

See your screenshot 0/0
 
https://www.dropbox.com/s/iltq1bw3t9ebbwr/dayz_server.pbobut please note i have a change for the ai choppers in there. (see some posts before)


  • i used this in my server and i was in love with the AI choppers :)
  • LOOT: I am using older loot fix, which works awesome. Loot spawn is delayed by a long time in these files. all the players started complaining the old loot spawn was better. so i have switched back to old pbo. (no graves or awesome heli's because loot is important)
  • GRAVES: Grave is working but there is no option to study grave or know who died there. when you go up close to it, it just says 'Gear' on scroll menu. Also when the player is shot, there is no animation of player falling on the ground. It is instantly replaced by an AI which just stands there bleeding and then turns into a Grave after a few second, looks really weird :S .Also a huge drawback of grave according to me is that you cant hide it like Hide Body.
I don't know how is it showing a message like this in your screenshot -
 
And as you have set in player_spawnCheck?
actually zombies to spawn, but in small quantities. (Beylov)


But those amounts are based on per player I believe.
So if 10 people go into a large city, you should get 200 zombies.

You pretty much have to decide what amount of zombies 1 player can handle.
 
Has anybody noticed choppers losing fuel over time ? Not sure if is on server restarts or as server is running.
 
Back
Top