Its just pyBEscanner internal storage of bans GUID/IPs...
I prob should disable that debug statement to avoid confusion.
Basicly it parses and loads the bans into memory to check against when banning a player.
Prevents same IP/GUID get beening banned multiple times in bans.txt
Previous versions
A player could get banned multiple times.
Either for getting banned in multiple log files..
Or if they got banned, + on next log scan still had entries from the player (from just before they got banned).
They would end up getting banned again.
I prob should disable that debug statement to avoid confusion.
Basicly it parses and loads the bans into memory to check against when banning a player.
Prevents same IP/GUID get beening banned multiple times in bans.txt
Previous versions
A player could get banned multiple times.
Either for getting banned in multiple log files..
Or if they got banned, + on next log scan still had entries from the player (from just before they got banned).
They would end up getting banned again.