pathtoclothing = "wardrobe\clothing\";
EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
//Admin
if ((getPlayerUID player) in ["15702982","59803270","46409798","83342406","29955206","63120454","70191366","83428614","45801222","32482182"]) then {
wardrobe =
[
["",true],
["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];} else {
//Donator
if ((getPlayerUID player) in ["97473286"]) then {
wardrobe =
[
["",true],
["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];} else {
_humanity = player getVariable ["humanity",0];
//bandit
if (_humanity < -2500) then {
wardrobe =
[
["",true],
["Bandit Wardrobe", [2], "#USER:WardrobeBANDIT", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
};
];} else {
//hero
if (_humanity > 6500) then {
wardrobe =
[
["",true],
["Hero Wardrobe", [2], "#USER:WardrobeHERO", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
};
];} else {
//newspawn
wardrobe =
[
["",true],
["Bambi Wardrobe", [2], "#USER:WardrobeSURVIVE", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
};
////////////////////Actual Wardrobes
WardrobeCustom =
[
["",true],
["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"],
["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeDayZ =
[
["",true],
["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeHERO =
[
["",true],
//SKINS HERE
["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeBANDIT =
[
["",true],
//SKINS HERE
["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeSURVIVE =
[
["",true],
//SKINS HERE
["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:wardrobe";