Ta for that, does your version fix the knockout from a distance bug, players can knock out a player they knocked out earlier from 500+ meters?
Kind regards
Mac
No one on my server has ever complained about that, I have never had it happen either.
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Ta for that, does your version fix the knockout from a distance bug, players can knock out a player they knocked out earlier from 500+ meters?
Kind regards
Mac
We've got the script running, and it's a blast!!
Map is Celle v1.9.
That said, is there a way to enable Epi pen's to un-knockout someone? (or should they work, and I have a bug somewhere?)
as far as i know they work with the script, I have used em on players and brought em back up, anyone else having this issue?
Here is code for people who want to knock out zombies and buildings...
Code://#### KNOCKOUT #### _unconscious = cursorTarget getVariable ["NORRN_unconscious", false]; if (_canDo and !_unconscious) then { if (_isMan and _isAlive and !_isZombie) then { if (s_player_knockout < 0) then { s_player_knockout = player addAction [("<t color=""#FF9800"">" + ("Knockout!") + "</t>"), "fixes\knockout.sqf",cursorTarget, 0, false, true, "",""]; }; } else { if (s_player_knockout < 0) then { codeKnockOut = {cursorTarget setDamage 1;}; s_player_knockout = player addAction [("<t color=""#FF9800"">" + ("Knockout!....Wait what?") + "</t>"), "ca\modules\MP\data\scriptCommands\moveIn.sqf","Driver (call codeKnockOut);", 0, false, true, "",""]; }; }; } else { player removeAction s_player_knockout; s_player_knockout = -1; }; //##############################
Anyone got it working on 1.7.7.1? I cant find dayz_fire... in publicEH at all.
Am I just stupid or is there no knockout.sqf or knockout2.sqf .-.
It's called PVDZ_obj_Fire now, no idea if the rest of the scripts still works at the moment though.