hintSilent parseText format ["
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Players: %8</t><t size='0.75 'font='Bitstream' align='right' color='#FF0000'>Within 2500m: %11</t><br/>
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Vehicles: </t><t size='0.75' font='Bitstream'align='right' color='#FF0000'>%13(%14)</t><br/>
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Murders: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%4</t><br/>
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Humanity: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%6</t><br/>
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Blood: </t><t size='0.75' font='Bitstream' align='right' color='#FF0000'>%9</t><br/>
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>FPS</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%10</t><br/><br/>
<t size='0.75' font='Bitstream' align='left' color='#BF3EFF'>Min until Restart</t><t size='0.75' font='Bitstream' align='right' color='#ddc92a'>%25</t><br/><br/>
<t size='0.75' font='Bitstream' align='center' color='#FF0000'>ALT to Toggle</t><br/>
<t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>Website: %27</t><br/>
<t size='0.75' font='Bitstream' align='center' color='#ddc92a' shadow='true' shadowColor='#000000'>TS3: %26</t>",
(name player), //1
(player getVariable["zombieKills", 0]), //2
(player getVariable["headShots", 0]), //3
(player getVariable["humanKills", 0]), //4
(player getVariable["banditKills", 0]), //5
(player getVariable["humanity", 0]), //6
(dayz_Survived), //7
(count playableUnits), //8
r_player_blood, //9
((round diag_fps) + 10), //10
(({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 2500]))-1), //11
viewdistance, //12
((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])) + 300), //13
((count vehicles) + 300), //14
((count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])) + 100), //15
((count([6800, 9200, 0] nearEntities [["Air"],25000])) + 50), //16
((count([6800, 9200, 0] nearEntities [["Car"],25000])) + 100), //17
(gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")), //18
(count entities "zZombie_Base"), //19
({alive _x} count entities "zZombie_Base"), //20
(getPosASL player), //21
(mapGridPosition getPos player), //22
(count([6800, 9200, 0] nearEntities [["Ship"],25000])), //23
(round(getDir player)), //24
((TimeToRestart)-(round(serverTime/60))),
(TS_name),
(Web_name)];