[SUPPORT] DayZ of Glory (SPORKMOD)

OK need some help here: Using 1.8.0.2 Chernarus and i have two little problems: Cant get access to the DayZ-Journal (Yes already set the Key in Custom-Controls) and my tents wont rotate on Q and E. I think it has something to do with the Debug-Monitor but i really cant say. Anybody can help?
if the debug uses dayz_spaceinterrupt you'll need to find that dame chunk of code in your compiles sqf and include it in your debug section.
 
thanks for the help. Already fixed this =)

Another Problem: The Gun-Shop is really buggy. No one is able to buy a weapon, because it says you need to drop your weapons, even if there is no weapon in the inventory :/
 
Guys, i need your help.

i cant get the level Addons working, i tried to add my scripts "Car Radio" Voice Communication System" aand R3F Arty and Logistics.

here is my line of code in Level_addons.sqf

Code:
_level_2 =
{
};  //add stuff in here that level 2 should unlock like example is - execvm "towing.sqf";
_level_3 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 3 should unlock like example is - execvm "towing.sqf";
_level_4 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 4 should unlock like example is - execvm "towing.sqf";
_level_5 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 5 should unlock like example is - execvm "towing.sqf";
_level_6 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 6 should unlock like example is - execvm "towing.sqf";
_level_7 =
{
execVM "carradio\initCarRadio.sqf";   
};  //add stuff in here that level 7 should unlock like example is - execvm "towing.sqf";
_level_8 =
{
execVM "carradio\initCarRadio.sqf";   
};  //add stuff in here that level 8 should unlock like example is - execvm "towing.sqf";
_level_9 =
{
execVM "carradio\initCarRadio.sqf";
execVM "R3F_ARTY_AND_LOG\init.sqf"       
};  //add stuff in here that level 9 should unlock like example is - execvm "towing.sqf";
_level_10 =
{
execVM "carradio\initCarRadio.sqf";
execVM "R3F_ARTY_AND_LOG\init.sqf"       
execVM "ChatCommands\Commands_Activate.sqf";
};  //add stuff in here that level 10 should unlock like example is - execvm "towing.sqf";
_level_11 =
{
execVM "carradio\initCarRadio.sqf";
execVM "R3F_ARTY_AND_LOG\init.sqf"       
execVM "ChatCommands\Commands_Activate.sqf";
};  //add stuff in here that level 11 should unlock like example is - execvm "towing.sqf";

but it doesnt work, i placed my scripts in folder DayZ_Epoch_11.Chernarus\@DayZofDuty\DOD\carradio etc....

But if i login and im Level 7 i cannot use Car Radio script but it should be unlocked....

Looking forward to get an reply from anyone who get this working ......

Thanks & Regards
 
Hi Grandmaster of Scripting, sorry to disturb you :) Did you get the Level Addons working ? I tried now 5 Hours of looking to get this work, did you have any Idea ?
didn't even try I just deleted it.

I only have this problem, players can't toggle the debug monitor. I even changed it to H and people still can't.
I haven't looked into the anti hack much any one help me?
 
Hi Grandmaster of Scripting, sorry to disturb you :) Did you get the Level Addons working ? I tried now 5 Hours of looking to get this work, did you have any Idea ?

Hi,
ok go open the toggle.sqf script and comment all out. Do in the first line this */ and at the end of the last entry do */
thats right. The toggle between the debug monitor doesnt work after this change.
 
Guys, i need your help.

i cant get the level Addons working, i tried to add my scripts "Car Radio" Voice Communication System" aand R3F Arty and Logistics.

here is my line of code in Level_addons.sqf

Code:
_level_2 =
{
};  //add stuff in here that level 2 should unlock like example is - execvm "towing.sqf";
_level_3 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 3 should unlock like example is - execvm "towing.sqf";
_level_4 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 4 should unlock like example is - execvm "towing.sqf";
_level_5 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 5 should unlock like example is - execvm "towing.sqf";
_level_6 =
{
execVM "carradio\initCarRadio.sqf";
};  //add stuff in here that level 6 should unlock like example is - execvm "towing.sqf";
_level_7 =
{
execVM "carradio\initCarRadio.sqf"; 
};  //add stuff in here that level 7 should unlock like example is - execvm "towing.sqf";
_level_8 =
{
execVM "carradio\initCarRadio.sqf"; 
};  //add stuff in here that level 8 should unlock like example is - execvm "towing.sqf";
_level_9 =
{
execVM "carradio\initCarRadio.sqf";
execVM "R3F_ARTY_AND_LOG\init.sqf"     
};  //add stuff in here that level 9 should unlock like example is - execvm "towing.sqf";
_level_10 =
{
execVM "carradio\initCarRadio.sqf";
execVM "R3F_ARTY_AND_LOG\init.sqf"     
execVM "ChatCommands\Commands_Activate.sqf";
};  //add stuff in here that level 10 should unlock like example is - execvm "towing.sqf";
_level_11 =
{
execVM "carradio\initCarRadio.sqf";
execVM "R3F_ARTY_AND_LOG\init.sqf"     
execVM "ChatCommands\Commands_Activate.sqf";
};  //add stuff in here that level 11 should unlock like example is - execvm "towing.sqf";

but it doesnt work, i placed my scripts in folder DayZ_Epoch_11.Chernarus\@DayZofDuty\DOD\carradio etc....

But if i login and im Level 7 i cannot use Car Radio script but it should be unlocked....

Looking forward to get an reply from anyone who get this working ......

Thanks & Regards



I'm a bit shocked that nobody use the Level Addon, because its a amazing function in this Script. Nobody here with a little coding experience who can help me out ?

For sure i can give a donation for helping me with this

Hope to get now a response :)

 
Have it already running and have it disabled then in the addons make it turn on.
_something setVariable ["R3F_LOG_disabled",true,true];

in the addons
_something _vehicle setVariable ["R3F_LOG_disabled",false,true];

this is an example^^
 
Have it already running and have it disabled then in the addons make it turn on.
_something setVariable ["R3F_LOG_disabled",true,true];

in the addons
_something _vehicle setVariable ["R3F_LOG_disabled",false,true];

this is an example^^
Hi Asiankid,

do you mean like this ?
Code:
_level_2 =
{
_something setVariable ["R3F_LOG_disabled",true,true]; 
};  //add stuff in here that level 2 should unlock like example is - execvm "towing.sqf";
_level_3 =
{
_something setVariable ["R3F_LOG_disabled",true,true]; 
};  //add stuff in here that level 3 should unlock like example is - execvm "towing.sqf";
_level_4 =
{
_something _vehicle setVariable ["R3F_LOG_disabled",false,true];
};  //add stuff in here that level 4 should unlock like example is - execvm "towing.sqf";
_level_5 =
{
_something _vehicle setVariable ["R3F_LOG_disabled",false,true];
};  //add stuff in here that level 5 should unlock like example is - execvm "towing.sqf";
_level_6 =
 
Ok guys for the level addons I might have coded it to fast so all you have to do to fix it is copy it straight in debug.sqf near top and should work from or another way is to preprocessing the file line numbers of that file in debug.sqf. Tell how that goes
 
Ok guys for the level addons I might have coded it to fast so all you have to do to fix it is copy it straight in debug.sqf near top and should work from or another way is to preprocessing the file line numbers of that file in debug.sqf. Tell how that goes


i dont unterstand what you are meaning sporkulus, can you please explain more clearly ?
 
sporkulus can you redo the debug monitor? my anti hack is blocking the action.

Try something like this
Code:
dayz_spaceInterrupt = {
    private ["_dikCode", "_handled"];
    _dikCode = _this select 1;
    _handled = false;
 
    if (_dikCode == 0x44) then {
        if (debugMonitor) then {
            debugMonitor = false;
            hintSilent "";
        } else {[] spawn fnc_debug;};
    };
    _handled
};

Thanks Asian

If you need to white list the menus add this to your anti hack
Code:
'#USER:depositnow','#USER:Sporkmenuopen','#USER:sendnow','#USER:mytele','#USER:withdrawnow'
 
A request. Can you do the debug like that so it can be toggleable. My anti hacks are blocking the toggle part.
That code is another way to toggle the debug can you add that in please?
 
the old on that was in the debug.sqf was blocked and that toggle.sqf one is not blocked by antihack like blur do what antihack do you use? If i know what you got I can scan it and find a bypass for keys.
 
THats what I got didn't work

sporktoggle = true;
waitUntil {!isNil ("sporkinit")};
_admins = _this select 0;

change_debug =
{

if (IsDebug == 1) then
{
IsDebug = 2;
} else
{
if (IsDebug == 2) then
{
IsDebug = 3;
} else
{
if (IsDebug >= 3) then
{
IsDebug = 1;
};
};
};
};
sporkhints =
{
_witch = _this select 0;

Modversion = "2.0";
"Welcome to Wolf Pack Server" hintC parseText format ["
<t size='1.25' shadow='1'align='left' color='#ff8800'>Dayz of Glory Version %1</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>1. Buy/Sell guns @ Firesations</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>2. Banking @ Supermarkets on Laptops</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>3. Minigame is @ Stary</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>4. Minigame reward is $3000</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>5. Loot money off of Zombies and Players</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>6. Carshop @ Balota</t><br/>
<t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/>
<t size='1.1' shadow='1'align='left' color='#FFFFFF'>7. CarShop vehicles do NOT SAVE on RESTART</t><br/>",
(Modversion)];
};
while {sporktoggle} do
{
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode =_this select 1;
_handled = false;
_uid = getPlayerUID player;
if (_dikCode == 0x3F) then {
call change_debug;
};

if (_dikCode == 0x9D) then {
[1] call sporkhints;
};

if (_dikCode == 0x40) then
{
_isadmin = player getVariable["admin",0];

if (_isadmin == 1) then
{
execvm "@DayZofDuty\DOD\message.sqf";
};

};

};
_handled;
};
myhp_fixer = (r_player_blood / 12000) * 100;
myHp_corrector = round myhp_fixer;
if (r_player_blood <= 0) then {myHp_corrector = "Dead!";};
_pos = getpos player;
_Lastlvlz = Lastlvl;
_moneyz = currentMoney;
_shopMoneyz = myMoneyZ;
_levelz = currentlevel;
_timerget = player getVariable["timer",0];
_Nextlvlz = Nextlvl;
Pname = name player;
_timesinbad = (TimeToRestart)-(round(serverTime/60));
_dotimerrestart = player setVariable["restarting",_timesinbad,true];
MaxMoneyz = 20000;
_fps = round diag_fps;
_fpsfind = player setVariable["fps",_fps,true];
_posmini = [6558.7339, 7651.7715, 0];
_zombz = _posmini nearEntities ["z_soldier",200];
_countz = count _zombz;
_EXPz = Exp_Counter;
_minicounts = profileNamespace getVariable ["minigame",0];
_maxedlvl = 45;
_checkEXP = Should_EXP;
My_speed = speed (vehicle player);
kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_pic = (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "picture"));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> "cfgWeapons" >> (currentWeapon player) >> "picture"));
}
else
{
_pic = (gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "picture"));
};

//#ff0000 = red
//#FFFFFF = white
//#00FF00 = green
//#00FFFF = blue
//#c72842 = redish pink
//#ffff00 = yellow
//#ff8800 = orange





if (IsDebug == 1) then
{

hintSilent parseText format ["
<t size='1' color='#FFFFFF'>Wolf Pack Server</t><br/>
<t size='1' align='left' color='#ff8800'>Website: </t><t size='.90' align='right' color='#ff0000'>%11</t><br/>
<t size='1' align='left' color='#ff8800'>IP: </t><t size='.90' align='right' color='#ff0000'>%12</t><br/>
<t size='1' align='left' color='#ff8800'>Health: </t><t size='1' align='right' color='#ff0000'>%6 Percent</t><br/>
<t size='1' align='left' color='#ff8800'>Level: </t><t size='1' align='right' color='#ff0000'>%2</t><br/>
<t size='1' align='left' color='#ff8800'>Speed: </t><t size='1' align='right' color='#ff0000'>%9 KPH</t><br/>
<t size='1' align='left' color='#ff8800'>Exp: </t><t size='1' align='right' color='#ff0000'>%3\%1</t><br/>
<t size='1' align='left' color='#ff8800'>Money: </t><t size='1' align='right' color='#ff0000'>$%7</t><br/>
<t size='1' align='left' color='#ff8800'>Money in Bank: </t><t size='1' align='right' color='#ff0000'>$%10</t><br/>
<t size='1' align='left' color='#ff8800'>Time to Restart: </t><t size='1' align='right' color='#ff0000'>%5 Min</t><br/>
<t size='1' align='left' color='#ffff00'>MiniGame Timer: </t><t size='1' align='right' color='#ff0000'>%13</t><br/>
<t size='1' align='left' color='#ffff00'>Zombies Left: </t><t size='1' align='right' color='#ff0000'>%14</t><br/>
<t size='1' color='#ff8800'>F5 To Toggle Debug</t><br/>
<t size='1' color='#ff8800'>Right Ctrl for most info</t>",
(_Nextlvlz),
(_levelz),
(_moneyz),
(_EXPz),
(_timesinbad),
(myHp_corrector),
(_shopMoneyz),
(_highest),
(round My_speed),
(bankMoney),
(Web_name),
(TS_name),
(_timerget),
(_countz)];

} else
{
if (IsDebug == 2) then
{
hintSilent parseText format["
<t size='1'font='TahomaB'align='left' color='#14fb06'>Player Online:</t><t size='1'font='TahomaB'align='right'color='#14fb06'>%5</t><br/>
<t size='1'font='TahomaB'align='left' color='#13ee67'>Website:</t><t size='.9'font='TahomaB'align='right'color='#13ee67'>%6</t><br/>
<t size='1'font='TahomaB'align='left' color='#13ee67'>IP:</t><t size='1'font='TahomaB'align='right'color='#13ee67'>%12</t><br/>
<br/>
<t size='1'font='TahomaB'align='left'color='#13eedb'>Vehicles:</t><t size='1' font='TahomaB'align='right'color='#13eedb'>%8(%10)</t><br/>
<t size='1'font='TahomaB'align='left'color='#13b4ee'>Air:</t><t size='1' font='TahomaB'align='right'color='#13b4ee'>%9</t><br/>
<t size='1'font='TahomaB'align='left'color='#1367ee'>Tank:</t><t size='1' font='TahomaB'align='right'color='#1367ee'>%7</t><br/>
<t size='1'font='TahomaB'align='left'color='#6d13ee'>Car:</t><t size='1' font='TahomaB'align='right'color='#6d13ee'>%11</t><br/>
<br/>
<t font='TahomaB' align='Center' size='1.2' color='#FFBF00'>[%3]</t><br/>
<img size='5' image='%4'/><br/>
<t size='1'font='TahomaB'align='left' color='#3fa77d'>Humanity:</t><t color='#3fa77d' size='1'font='TahomaB'align='right'>%14</t><br/>
<t size='1'font='TahomaB'align='left' color='#3fa77d'>Blood:</t><t color='#3fa77d' size='1'font='TahomaB'align='right'>%13</t><br/>
<t size='1'font='TahomaB'align='left' color='#3fa77d'>Name:</t><t color='#3fa77d' size='1'font='TahomaB'align='right'>%1</t><br/>
<t size='1'font='TahomaB'align='center'color='#2ECCFA'>Fps: %2</t><br/>",
(player getVariable["bodyName", name player]),
(round diag_fps),
(gettext (configFile >> "CfgVehicles" >> (typeof vehicle player) >> "displayName")),
_pic,
(count playableUnits),
(Web_name),
(count([6800, 9200, 0] nearEntities [["Tank"],25000])),
((count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000]))+100),
((count([6800, 9200, 0] nearEntities [["Air"],25000]))+100),
((count vehicles)+100),
((count([6800, 9200, 0] nearEntities [["Car"],25000]))+100),
(TS_name),
r_player_blood,
(player getVariable["humanity", 0])];
} else {
if (IsDebug == 3) then
{
hintSilent "";
};
};

};
[/spoiler ]
 
I can use the one you can it breaks the Epoch base building
if !(toggled) then
{
_keyalt = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 63) then {call change_debug;}"]; //ALT
toggled = true;
};

I am forced to go back to this
 
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