The point if the somewhat invisible objects were so people can see out and in the sky because people would get helicopters and spray them while they play it so if i placed a real object then they can not see who is trying... that object allows you to see out from underneath it and get the names of those trying to ruin your game.... it also blocks rockets and i made them UN-destroyable.... removing them for other objects is your choice but beware people will try to ruin there fun and i am trying to prevent it and make it possible to remove those who are trying to ruin.... i created DOG antihax just for dog but never released it due to most people failed to find the bugs for cheating i left in thinking people might... lol people don't realize in arma code, its never perfect... Unless i code itunless you can explain the logic in binding the minigame to this object?Code:_checkingmini = _pos nearObjects ["Land_Terrace_K_1_EP1",75];
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