ihasaaccount
Member
Alright, glad you worked it out. Sorry if that post sounded rude? I didn't intend it to.
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DZMSSkills0 = [
["aimingAccuracy",0.10,0.125],
["aimingShake",0.45,0.55],
["aimingSpeed",0.45,0.55],
["endurance",0.40,0.50],
["spotDistance",0.30,0.45],
["spotTime",0.30,0.45],
["courage",0.40,0.60],
["reloadSpeed",0.50,0.60],
["commanding",0.40,0.50],
["general",0.40,0.60]
];
switch (_skill) do {
case 0: {_aicskill = DZMSSkills0;};
case 1: {_aicskill = DZMSSkills1;};
case 2: {_aicskill = DZMSSkills2;};
case 3: {_aicskill = DZMSSkills3;};
};
{
_unit setSkill [(_x select 0),(_x select 1)]
} forEach _aicskill;
is there a way to turn the C130 crash into a working flyable C130 that players can secure and sell... as well as configure it from scratch & a like mission for an MV22? Im sure there is, im just wondering if anyone has some basic knowledge on it that doesnt mind sharing or know of a thread with such info.
_veh1 = ["small"] call DZMSGetVeh;
_veh1 = ["C130J"]