[Support] DZMS DayZ Mission System

FOUND ITTTTTTT!!!!!!!!!!!!

In one of the loops, i had initialized units instead of _units. Dang.
 
Hey guys
I'm from germany and I love this mission script.
Is it possible to add the major and minor missions to this debug monitor?
I think it has something to do with the variables "MissionGoName" and "MissionGoNameMinor".

Code:
fnc_debug = {
    debugMonitor = true;
    while {debugMonitor} do
    {
                    _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
                    _textCity = "Wilderness";
                    if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
                   
                    _timeleft = _combattimeout-time;
                    _kills =         player getVariable["zombieKills",0];
                    _killsH =         player getVariable["humanKills",0];
                    _killsB =         player getVariable["banditKills",0];
                    _humanity =        player getVariable["humanity",0];                   
                    _dmpic = "";
                    _dmtit = ""; // ('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')))
                    if (player == vehicle player) then {
                        _dmpic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
                        _dmtit = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'displayName'));
                    } else {
                        _dmpic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
                        _dmtit = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'));
                    };
                   
                hintSilent parseText format ["
                <t size='1' font='Bitstream' align='Center' >%19</t><br/>
                <img size='4.75' image='%9' align='Center'/><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>Location:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%11</t><br/>
                <t size='1' font='Bitstream' align='center' color='#DDDDDD'></t><br/>
                <t size='1' font='Bitstream' align='left' color='#B40404'>Blood:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%1</t><br/>
                <t size='1' font='Bitstream' align='left' color='#2E64FE'>Humanity:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%2</t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>Killed Heros:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%3</t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>Killed Bandits:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%4</t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>Killed Zombies:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%5</t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'></t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>FPS:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%14</t><br/>
                <t size='1' font='Bitstream' align='center' color='#DDDDDD'></t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>Major:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%20</t><br/>
                <t size='1' font='Bitstream' align='left' color='#EEC900'>Minor:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%21</t><br/>
                <t size='1' font='Bitstream' align='center' color='#DDDDDD'></t><br/>
                <t size='1' font='Bitstream' align='center' color='#5882FA'>Restart in %18 minutes</t><br/>
                <t size='1' font='Bitstream' align='center' color='#DDDDDD'>Panthera Homefront (%17/12)</t><br/>",

                            r_player_blood,                                                //1
                            round _humanity,                                            //2
                            _killsH,                                                    //3
                            _killsB,                                                    //4
                            _kills,                                                        //5
                            _headShots,                                                    //6
                            (dayz_Survived),                                            //7
                            (235-(round(serverTime/60))),                                //8
                            _dmpic,                                                        //9
                            _logo,                                                        //10
                            _textCity,                                                    //11
                            count entities "zZombie_Base",                                //12
                            {alive _x} count entities "zZombie_Base",                    //13
                            (round diag_FPS),                                                    //14
                            dayz_playerName, //15
                            round(dayz_temperatur), //16
                            (count playableUnits),  //17
                            (round(235-(serverTime) / 60)), //18
                            _dmtit, //19
                            MissionGoName, // 20
                            MissionGoNameMinor //21
                        ];
            sleep 2;
    };
};

sleep 25.5;
systemChat ("<System>: -END- key toggles the debugmonitor");
[] spawn fnc_debug;

This works normally with the Chernarus mission system.
If anyone could help me, I would be very grateful!

regards
Andreas
 
Hi Is this the mission system with the green circles on the map? I'm trying to find it :S

Also could anyone tell me where to get: Sterban Correccional Facility, Area 907 ruins, Smartes Hideout, Verruckt Health Center.

Really want these places on my server think there awesome.

Is there a video of this script to take a look? If it is the one with the green circles on the map its a no brainer I will be getting It but if its not I will still take a look might be better than the one I know :)
 
What's different? I changed this mission system to the green markers and really enjoyed the AI they seem to be the same.. One thing I would like to add to the crates is a rare chance of spawning satchel charges or is that already a thing?

The AI seem great a few flanked me and came up on my sides and behind :S It was awesome :D
 
Hi, i have running the DZMS on my Server and it works fine ! Thanks for this good Script !
I have a question. I have on my Server a standalone Base, for this Base i have installed Sarge to spawn AIs to this Base. I found this is to big.
Can i spawn AIs with DZMS to my standalone Base?
3 or 4 AIs Groups to fixed Coordinates on Server Start. This is all.....no respawn, no more...!
Can anyone help me write a Script in DZMS for my Plan?

My english is not good, Sorry
Thanks Heiko from Germany
 
for the mission AN-2 Bandit Supply Drop does anyone know how to make a timer for the plane to despawn after the mission drop because the plane eventually makes it way out to debug and just circles around in the corner of the map and its stays there unless you restart or shoot it down
 
_plane spawn {sleep 60;deletevehicle _this};

_plane being whatever the variable is that referes to the airdrop. It is _plane in my version.

Put that at end of mission so it fires when its complete.

You may want to add something to kill the pilot, but most likley the fall will solve your issue.
 
Hi, have a problem last few days on my dayz 1.8.2 server, been running DZMS for months with no problems, last few days missions have stop spawning properly ie Missons spawns and the rpt log show 12 Ai but in game there is only 6 and within 5mins they get deleted and no one has been at the mission, im using infistar and have never had a problem with it and DZMS, i can see the Ai spawn on map using the map icons so i know how many is at mission (and can check this myself as well) , vehicles and mission boxes spawn fine its just either no AI spawn OR half of the correct amount OR they disappear after 5-10mins. Nothing has been changed on my server in weeks, it ran perfect missions etc, im using same antihack version as well , anyone have any ideas regarding this problem?
 
Well if you setup a way to make it crash into the ground then go ahead either way :)

plane setfuel 0;
or
plane flyinheight 0;
or
plane setdamage 1;
or
plane destroy engine (dont know code offhand)
or
plane speed 0;

any other methods ?
 
Last edited:
Hi, have a problem last few days on my dayz 1.8.2 server, been running DZMS for months with no problems, last few days missions have stop spawning properly ie Missons spawns and the rpt log show 12 Ai but in game there is only 6 and within 5mins they get deleted and no one has been at the mission, im using infistar and have never had a problem with it and DZMS, i can see the Ai spawn on map using the map icons so i know how many is at mission (and can check this myself as well) , vehicles and mission boxes spawn fine its just either no AI spawn OR half of the correct amount OR they disappear after 5-10mins. Nothing has been changed on my server in weeks, it ran perfect missions etc, im using same antihack version as well , anyone have any ideas regarding this problem?

my first guess would be that they are being eaten by zombies.
without an rpt file, i cant make a second guess
 
@Tang0 I have the same problem, AI missions spawn and everything looks like its going correctly but then a couple minutes later all the AI disappear and its basically free loot and no errors in the rpt
 
again i will suggest that they ae getting eaten by zombies ..

how long after the mission starts? have you teleported into a hill nearby and watch them disappear? Perhaps they are killing each other
 
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