[SUPPORT] - Sheeps Epoch Repack

object_table? inventory? Do you mean object_data? Connect the server to your database? Are you using the correct username, password and host in your 'HiveExt'?

Download a new database from epoch and try it again. Otherwise idk.
Yep sorry, meant object_data.
Everything is correct and writing in the database, but not the inventory, worldspace, damage, ... is writing in to the database.

did you add your servers instance id to int?in mission pbo
Yep.

EDIT:
I take a ural and put some bandages in it and take them out again, but there was nothing in the hiveext.log for refreshing the inventory of the ural, only my inventory that is refreshing.

Code:
2013-11-23 12:42:33 HiveExt: [Information] Method: 201 Params: 1:[248,[9134.98,2356.04,0.002]]:[[ItemFlashlight],[ItemPainkiller,ItemBandage,ItemBandage,ItemBandage,ItemBandage]]:[DZ_Patrol_Pack_EP1,[[],[]],[[],[]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[557.942,639.873]]:false:false:0:0:0:5:[,amovppnemstpsnonwnondnon,42]:0:0::0:
2013-11-23 12:42:33 HiveExt: [Information] Result: ["PASS"]

If i move the truck, it's writing the hitpoints and worldspace to the database...
Code:
2013-11-23 12:46:28 HiveExt: [Information] Method: 305 Params: 129:[326,[9132.07,2354.65,0.046]]:0.479:
2013-11-23 12:46:28 HiveExt: [Information] Result: ["PASS"]
2013-11-23 12:46:28 HiveExt: [Information] Method: 306 Params: 129:[[glass1,0.918],[glass2,0.297],[glass3,0.382],[glass4,0.36],[wheel_1_1_steering,0.519],[wheel_2_1_steering,0.504],[wheel_1_4_steering,0.609],[wheel_2_4_steering,0.376],[wheel_1_3_steering,0.839],[wheel_2_3_steering,0.637],[wheel_1_2_steering,0.489],[wheel_2_2_steering,0.441],[motor,0.22],[sklo predni P,0.408],[sklo predni L,0.785],[karoserie,0.418],[palivo,0.384]]:0:
2013-11-23 12:46:28 HiveExt: [Information] Result: ["PASS"]
2013-11-23 12:46:33 HiveExt: [Information] Method: 307 Params:
2013-11-23 12:46:33 HiveExt: [Information] Result: ["PASS",[2013,11,23,12,46]]
2013-11-23 12:46:39 HiveExt: [Information] Method: 305 Params: 129:[117,[9144.6,2363.41,0.023]]:0.478:
2013-11-23 12:46:39 HiveExt: [Information] Result: ["PASS"]
2013-11-23 12:46:39 HiveExt: [Information] Method: 306 Params: 129:[[glass1,0.918],[glass2,0.297],[glass3,0.382],[glass4,0.36],[wheel_1_1_steering,0.519],[wheel_2_1_steering,0.504],[wheel_1_4_steering,0.609],[wheel_2_4_steering,0.376],[wheel_1_3_steering,0.839],[wheel_2_3_steering,0.637],[wheel_1_2_steering,0.489],[wheel_2_2_steering,0.441],[motor,0.22],[sklo predni P,0.408],[sklo predni L,0.785],[karoserie,0.418],[palivo,0.384]]:0:
2013-11-23 12:46:39 HiveExt: [Information] Result: ["PASS"]
 
I edit nothing in the database and add no scripts, but i think basebuilding is the issue, because my server.RPT say this, if i play with the vehicle inventory:

Code:
12:55:13 Error in expression <vious","_key"];
 
if (typeOf(_object) in allbuildables_class) then {
 
_inventory >
12:55:13  Error position: <allbuildables_class) then {
 
_inventory >
12:55:13  Error Nicht definierte Variable in Ausdruck: allbuildables_class
12:55:13 File z\addons\dayz_server\compile\server_updateObject.sqf, line 70
12:55:13 "HIVE: WRITE: "CHILD:306:129:[["glass1",0.918],["glass2",0.297],["glass3",0.382],["glass4",0.36],["wheel_1_1_steering",0.519],["wheel_2_1_steering",0.504],["wheel_1_4_steering",0.609],["wheel_2_4_steering",0.376],["wheel_1_3_steering",0.839],["wheel_2_3_steering",0.637],["wheel_1_2_steering",0.489],["wheel_2_2_steering",0.441],["motor",0.22],["sklo predni P",0.408],["sklo predni L",0.785],["karoserie",0.418],["palivo",0.384]]:0:""
 
Ok, I tried to install 0.6. But for some reason it 'hung' on the waiting for host message. When I reverted back to 0.5 it worked again.
 
Error's on 0.6
Critical Error(?) Possible reason why you stuck on loading screen.

Include file mpmissions\__cur_mp.Chernaurus\R3F_Realism\R3F_Weight\R3F_Cfg_Weight.h not found.

To fix it open init.sqf and description.ext
First init.sqf go to line 126 and change

_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
to
_void = [] execVM "Scripts\R3F_Realism_Init.sqf";

then go to description.ext and go to line 15

change

#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
to
#include "Scripts\R3F_Weight\R3F_CfgWeight.h"
Save and compile it to an pbo if you need it.

Other problem i got: The server connect not to my database. With version 0.5 works it fine. I don't have any logs with a error message. Sounds a bit strange.

Yes i used the correct logins. I change also the hive.ext from 0.5 but no changes here.
 
Thanks Trust37 for your fix. Next problem I got: it now hangs at waiting to authenticate... (HFB servers)
 
The hive won't launch because of a missing comma in the server_monitor.sqf, line 68:

"Land_Ind_SawMillPen" -> "Land_Ind_SawMillPen",
 
Apologies!!!! yes a botched release but hey its only to testers so we can find this stuff out :p

i moved a lot of stuff around and missed some things while trying to fix the weight not working issue

so to help keep you guys in the loop ill be sending testers the GitHub address DO NOT SHARE IT AS ITS FOR TESTING ONLY!!! i dont want 20 people saying i downloaded from your git and blah blah blah.
PUBLIC DOWNLOAD will allways be on this site!

the github is the developer version (well my version until i can merge CobraMikes code into it )

it gets updated at least oncve a week so it may be buggy and unstable

so heres the current 0.6 HOTFIXES for testers

0.6 HOTFIX #1
Include file mpmissions\__cur_mp.Chernaurus\R3F_Realism\R3F_Weight\R3F_Cfg_Weight.h not found.​
To fix it open init.sqf and description.ext
First init.sqf go to line 126 and change
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";​
to
_void = [] execVM "Scripts\R3F_Realism_Init.sqf";​
then go to description.ext and go to line 15

change
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"​
to
#include "Scripts\R3F_Weight\R3F_CfgWeight.h"​
Save and compile it to an pbo if you need it.


0.6 HOTFIX #2
open server_monitor.sqf
at around line 68 find:
Code:
"Land_Ind_SawMillPen"
and change to
Code:
 "Land_Ind_SawMillPen",
 
0.6 HOTFIX #3

Take the "debug" folder in the MPmission from 0.5 and paste it in the 0.6 MPmission.
This will add thé missing scripts for the missions markers.
 
Ok zombieshield the flashing notation "build zombieemitter"
in fn_selfactions.sqf <alpha 0.5> line 1024 (ironicaly) misses a ;
and btw the player removeAction s_player_selfBloodbag; till player removeAction s_player_drinkWater;
s_player_drinkWater = -1;
In the same fn_selfactions.sqf are not needed , they are done inside scripts part
So those few lines only addup to enlarge the mission file
 
ok some good news!
ive got CobraMikes fixes and i will merge them into 0.6 over the weekend
this fixes a lot of little bugs and also fixes Anti Zombie Emitter!

Massive thanks to CobraMike for his continued support as by now most would know im not to reliable when it comes to contacting me (busy job and 2 kids does that :p)

so all testers look out on the Git for mikes changes to start coming thru

PS: 0.6 fn_selfactions is brocken will be fixed this weekend
 
0.6 HOTFIX #3

Take the "debug" folder in the MPmission from 0.5 and paste it in the 0.6 MPmission.
This will add thé missing scripts for the missions markers.


Don't forget to call for them in the init.sqf
Copy
Code:
[] ExecVM "debug\addmarkers.sqf";
[] ExecVM "debug\addmarkers75.sqf";
[] ExecVM "debug\remmarkers.sqf";
[] ExecVM "debug\remmarkers75.sqf";
and paste somewhere near the bottom.
 
Don't forget to call for them in the init.sqf
Copy
Code:
[] ExecVM "debug\addmarkers.sqf";
[] ExecVM "debug\addmarkers75.sqf";
[] ExecVM "debug\remmarkers.sqf";
[] ExecVM "debug\remmarkers75.sqf";
and paste somewhere near the bottom.



Thats you dont need. Because the mission files on the server is calling them. No need for them @ all
 
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