[SUPPORT] - Sheeps Epoch Repack

HI GUYS! i got net from the mountain on my phone!!
quick update (i work offline on my lappy :p )
i have updated to 1.0.3 but it breaks a few things, im busy fixing them! if i get a stable version ill try upload it from my phone to dropbox/mediafire (which ever lets me lol)

I WILL CONTINUE THIS PROJECT UPTO THE DAY STANDALONE IS RELEASED...SO DONT WORRY IM JUST ON A BREAK!!!!
 
FallingSheep.. I have the 1.0.3.1 working, I had to update complies.sqf. also fix the object update sqf in the dayz code. let me know if you want my files. O also in order to get it to start you must remove the SUV_COL from the mission.sqm
 
FallingSheep.. I have the 1.0.3.1 working, I had to update complies.sqf. also fix the object update sqf in the dayz code. let me know if you want my files. O also in order to get it to start you must remove the SUV_COL from the mission.sqm

nice work! im moving back to camp soon so wont have net again but upload your files for me and ill compare with what i have so far, i prob get files till later tonight when i climb back up here for reception :p
 
IM BACK BABY!!!!
hi guys came home early from my trip up north (victorias north :p) and as promised i have a massive update coming for you guys heres a quick list of whats included,

EPOCH 1.0.3.1

SHEEPS REPACK 0.8 - let there be more!
Church Healing
Evac Chopper
Master Key (one for all your cars!)
Survior party camps
Side missions (currently editing EMS,Wicked and Chernarus mission systems to include ALL missions)
Sarg AI 1.5.2
Epoch Building snapping (connect buildables easly!)
BaseBuilding 1.2 + Improvments
Take Clothes ( trailing new script)
Fast Roping
Drink water
Admin tools (new menus include epoch building mats and kits)
Toggle Debug Monitor
AI Bus Route (trader bus route coming soon!)
Suicide Script
House lights
tower lights
street lights
snow (now synced for all players!)
safezones
self blood bag
tent sleep heal
auto refuel
heli lift
Towing
Airraid
Indestructable Bases
Tow/Lift locked Vehicles
No Maintence for bases
custom loadout


NOTE:
there is no "script control" for this version yet, all scripts can be turned on and off (before server starts)

NOTE2:
scripts can only be turned off by unPBOing the server and mission (will be integrated into script control)

NOTE3:
i have redone almost all of my coding so unfortunatley there is no upgrade from 0.6/0.7, you must delete/remove any old repacks, overwritng can cause issues (you can still keep your DataBase\SQL!)
 
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HOT FIX 0.5 #1 - no menus (please test and confirm working) - CREDITS: CobraMike
open "\MPMissions\DayZ_Epoch_11.Chernarus\scripts\fn_selfActions.sqf"
remove this all of this from it
Code:
if(zombieEmitter)then{

if (("TrashTinCan" in magazines player) && ("TrashJackDaniels" in magazines player) && ("PartEngine" in magazines player) && ("ItemJerrycan" in magazines player) && ("ItemToolbox" in items player)) then {
hasShield = true;
} else {
hasShield = false;
};
if (hasShield) then {
if (zombieShield < 0) then {
zombieShield = player addAction [("<t color=""#00c362"">" + ("Anti-Zombie Freq Emitter") +"</t>"),"scripts\zombieshield.sqf","",5,false,true,"",""];
};
} else {
player removeAction zombieShield;
zombieShield = -1;
};

};

HOTFIX 0.5 #2 - space bar wont build

open "\MPMissions\DayZ_Epoch_11.Chernarus\"

replace all files with those in the download

DOWNLOAD LINK

HOTFIX 0.5 #3 - basebuild brocken after hotfix #2 - CREDITS: Trust37
Go to \MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\ then change the folder name "compile" to "compiles"

or

Go to \MPMissions\DayZ_Epoch_11.Chernarus\Scripts open "compiles" go to line 78 then change:

player_build = compile preprocessFileLineNumbers "dayz_code\compiles\player_build.sqf";
antiWall = compile preprocessFileLineNumbers "dayz_code\compiles\antiWall.sqf";
anti_discWall = compile preprocessFileLineNumbers "dayz_code\compiles\anti_discWall.sqf";

to

player_build = compile preprocessFileLineNumbers "dayz_code\compile\player_build.sqf";
antiWall = compile preprocessFileLineNumbers "dayz_code\compile\antiWall.sqf";
anti_discWall = compile preprocessFileLineNumbers "dayz_code\compile\anti_discWall.sqf";
 
Hey how do I disable the plotpole requirement for the basebuilding 1.2 I have a plotpole down and it still wont let me build. I know how to disable it for the epoch system itself just not basebuilding 1.2
 
I am using 0.8
ok open dayz_code\compile\Player_basebuild.sqf and change the code to (look for <----ADDTHIS )
Code:
/* <---- ADD THIS
_isPole = (_classname == "Plastic_Pole_EP1_DZ");

_distance = 30;
if(_isPole) then {
   _distance = 200;
};
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} foreach _findNearestPoles;

_IsNearPlot = count (_findNearestPole);

// If item is plot pole and another one exists within 200m
if(_isPole and _IsNearPlot > 0) exitWith {  TradeInprogress = false; cutText ["Cannot build plot pole within 200m of an existing plot." , "PLAIN DOWN"]; };

if(_IsNearPlot == 0) then {

   // Allow building of plot
   if(_isPole) then {
     _canBuildOnPlot = true; 
   };
 
} else {
   // Since there are plots nearby we check for ownership and then for friend status

   _nearestPole = _findNearestPole select 0;

   // Find owner
   _ownerID = _nearestPole getVariable["CharacterID","0"];

   // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];

   // check if friendly to owner
   if(dayz_playerUID == _ownerID) then {
     // owner can build anything within his plot except other plots
     if(!_isPole) then {
       _canBuildOnPlot = true;
     };
   
   } else {
     // disallow building plot
     if(!_isPole) then {
       _friendlies     = player getVariable ["friendlyTo",[]];
       // check if friendly to owner
       if(_ownerID in _friendlies) then {
         _canBuildOnPlot = true;
       };
     };
   };
 
};
*/ <---- ADD THIS
_canBuildOnPlot = true;  <---- ADD THIS

this removes the plot pole requirement for base building, it should have been removed already sorry!!!
 
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Is there a readme on how to install this? Actually the install of the mission and server pbo's doesn't confuse me. What are the sql and instance_11_chernarus folders for? How do I access the admin tools? Last, do I need to setup a new DB for this?
 
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