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thats weird i dont get any RPT errorson my server it counts slowly to 20 then takes me back to the lobby on waiting for server to start authentication.
Edit: i noticed these in the rpt the weren't all right next to each other but i dont know were they are being called from to fix it:
4:29:17 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
4:29:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found
4:29:17 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
4:29:19 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
Edit2: all the places that are being called are there but it says they arnt
admin spawned cars?got the issue again with cars exploding when you enter them !
iv herd sum-thing about editing a line out in the ini.sqf but not got a clue what line to delete can anyone help?
does yor server folder have this file in it called $PREFIX$ ?i use vilayer i cant add in the pbo i have to do it through ftp so i have to unpack the pbos and put the files in
i fixed it up sorry about that i also updated the download link in the release forumi have 1 now but i am currently reverted back to my old files, ur files just has something called prefix not pboprefix
yes admin spawned cars and yes the 0.10 version sorry.admin spawned cars?
and 0.10?
// 666 added malsar line , changed killing hacker setdamage to 0 to avoid blowing up vehicles Epoch Admin Tools
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then {
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
(vehicle _x) setDamage 0;
_x setDamage 0;
sleep 0.25;
};
sleep 0.001;
} forEach allUnits;
DZE_DYN_HackerCheck = nil;
};
_veh setVariable ["MalSar",1,true];
_veh setVariable ["Sarge",1,true];
_veh setVariable ["MalSar",1,true];
_veh setVariable ["Sarge",1,true];
thank you m8 nice one ill get on to adding then zeros cheers!edit reloaded page and sheep had already answered
simon i think the line your thinking of is the HACKERS line thats usually edited in serverfunctions below where you add the MalSar line
i usually just edit the damage dealt to 0 so nothing blows up but you still get the checks so you can check logs to see if anything has been hacked.
my whole section looks like this
Code:// 666 added malsar line , changed killing hacker setdamage to 0 to avoid blowing up vehicles Epoch Admin Tools if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then { diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 0; _x setDamage 0; sleep 0.25; }; sleep 0.001; } forEach allUnits; DZE_DYN_HackerCheck = nil; };
i outline all changes i do and mark them with an easily searchable number if your wondering whats going on there in the first commented out line , that way i can find any change ive made with ease by searching // 666 in any file i edit. just a helpfull tip !
I'll fix towing tonight, also testers get ready cause I've already started working on 1.0, that's right, pack is stable enough for a official release!that worked for the explosions - the only other thing im noticing is towing doesn't work (or at least it's not showing in the menu when i scroll - using spawned in temps) and when you die you lose the admintools menu. However if you close then re-open your CLIENT you get them back. Restarting the server doesn't do anything ( I alt-tab'ed out of my client, restarted the server, reconnected and still no admintools). I had to reload the client for some reason. The last thing is plot poles can't be removed and replaced after death, it gives the option to maintain the area but none to remove the plot pole. Try to build and its says needs a plot pole so i lost ownership.
other than that, everything else i have tested works great. since this is a conversion to Napf im working on i still need to add new spawn locations for the spawn selector.
i am using your latest release .10 org
1.0.4.2 / 103718
Wrong text element is usually from debug monitor. Did you change it?Hey FallingSheep, first and foremost: thanx for the lovely server-pack!!
I have issues with exploding admin spawned vehicles as well. I tried your solution in the admintools\tools\addtempvehicle.sqf
_veh setVariable ["MalSar",1,true];
_veh setVariable ["Sarge",1,true];
didn't work though. Sometimes vehicles crash immediately, sometimes after a minute or so.
So it's the hacker-issue?
I get this in my .RPT-log:
"CLEANUP: KILLING A HACKER Soi B 1-1-B:1 (Soi) REMOTE IN MH6J_EP1"
Client: Object 3:59 (type Type_70) not found.
Client: Object 3:59 (type Type_69) not found.
WARNING: Function 'name' - Soi is dead
"PDEATH: Player Died 107841798"
Client: Object 3:59 (type Type_70) not found.
Also, my .RPT-log is spammed with "Wrong text element 'null'" as well. Any idea how to fix this?
- when overburdened, there's no knockout-timer. My charachter stays on the floor. Only when i relog i get the knockout-timer and animation.