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Never had so much trouble reverting a patch lol, lucky I had a duplicate copy of Arma OA at patch 103718, cause after updating I tried installing a lower beta and got bad serial key! So I started steam version, grabbed a key changer, read key from reg closed steam, change key to same key, and Walla back to 103718!
Yep easy fix don't use beta , but you can try adding the pboprefix fileto the mission folder in as that seemed to fix it on beta 112555, im out but I'll post a "fixed" test version later today, just google pboprefix if your not sure
I laughed so hard I almost cried! Lol $5 hooker still giggling, I'm trying to make it 112555 compatible but it breaks base building 1.3 and a few other things but as it will be the final repack before I move on I will do my best for you guys!You listen here bub, i asked for your help, not for you to tell me what to do!
I've actually reverted so i can get the server functional for now, would definitely appreciate a 112555 compatible setup, id pretty much love you forever. I'd even pay for you a hooker, not an expencive one, but a nice $5 one lol.
Again brother, thank you and your whole team for everything you do for us.
I laughed so hard I almost cried! Lol $5 hooker still giggling, I'm trying to make it 112555 compatible but it breaks base building 1.3 and a few other things but as it will be the final repack before I move on I will do my best for you guys!
Sure, I'll make it later today when I'm at pc it's pretty easy actually, you can delete the admintools folder and just remove some stuff from the init that's all, I'll still post how to laterI do what i can! Do you by chance have the time to walk me through getting rid of your admin controls. We use the infistar and i seem to be having some issues using them together.
Ive tried removing them on my own, but there seems to be a good bit of coding inserted for you controls and id rather not fuck more stuff up lol.
If you haven't started redownload dont!( ill post guide how to revert beta in 30-60min ) it's rather easy to do once you know how
I have managed to get the experimental .12 build working form a few pages ago on my epoch 1.0.5.1 server with the latest beta patch without any problems, so possible the problems that you are getting only affect you for some weird reason.
HOW TO REMOVE ADMIN TOOLS - VOL 1I do what i can! Do you by chance have the time to walk me through getting rid of your admin controls. We use the infistar and i seem to be having some issues using them together.
Ive tried removing them on my own, but there seems to be a good bit of coding inserted for you controls and id rather not fuck more stuff up lol.
AdminList = [];
ModList = [];
tempList = [];
[] execVM "admintools\AdminList.sqf";
if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
{
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
if(adminScript)then{
// Epoch Admin Tools
[] execVM "admintools\Activate.sqf";
};