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Yea his repack looks pretty cool, but if you're still learning the basics, it's more fun to actually go through the process yourself. Also, if something goes wrong , you wont know how to fix it.yeah I guess you are right ......
cool idea good luck!Sorry for bumping this thread but i am trying to do something similar and you guys are the only ones with knowledge on the subject.
If i want to spawn some particles from the server side...how can i make them 'show' to clients ? I am trying to spawn some particles above tents, like fireflies but although it works fine on the editor, of course it didnt when i added the script in the dayz_server.pbo.
Even a small 'hack' would do just fine....like setVariable "particle" on the tents i want, and then somehow on the mission.pbo make a while (alive tent) for ALL tents that have this value to execVM the particle script.
I don't remember it doing anything like that for me... sorry I can't be more helpful. IDK if vampire gets on opendayz.net anymore, I know he's not very active in the dayz community any longerI have a question which shouldn't require me starting a new thread. Is it possible the dynamic weather script could throw off the server in-game time?
My HiveExt is set to -6 (for Central Time, US), and if I set the HiveExt to local, it actually pushes the time 5 or 6 hours ahead (which is weird because my server is located in Kansas City, Mo).
Basically, if I log in to my server at 7:15pm, my character in-game watch should reflect 7:15pm.
I have a question which shouldn't require me starting a new thread. Is it possible the dynamic weather script could throw off the server in-game time?
My HiveExt is set to -6 (for Central Time, US), and if I set the HiveExt to local, it actually pushes the time 5 or 6 hours ahead (which is weird because my server is located in Kansas City, Mo).
Basically, if I log in to my server at 7:15pm, my character in-game watch should reflect 7:15pm.
Sorry for bumping this thread but i am trying to do something similar and you guys are the only ones with knowledge on the subject.
If i want to spawn some particles from the server side...how can i make them 'show' to clients ? I am trying to spawn some particles above tents, like fireflies but although it works fine on the editor, of course it didnt when i added the script in the dayz_server.pbo.
Even a small 'hack' would do just fine....like setVariable "particle" on the tents i want, and then somehow on the mission.pbo make a while (alive tent) for ALL tents that have this value to execVM the particle script.
Unless you have altered your player temp variables or the player temp compile file then the cold is normal. Adding snow just creates particles on the screen. To make the snow affect players with cold weather you need to override the correct compile.Does anyone get it where it's cold even when it's not snowing?
Does anyone know is this can cause lag on the server.?
My antihack is giving me TP warnings for a few meters or some players and some reported that they have like a ‘rubber ban’ effect, running and when they stop they go a few meter back from where they stopped.
Have started after we added snow, but not sure it the two things are related.