DayZ.st Bliss server, script additions?

OK - Got the =BTC= lift script working...

1. You need to add to dayz_mission.pbo

2. edit init.sqf (add line from the =BTC= init.sqf file)

3. edit description.ext (add line from the =BTC= description.ext file)

Repack and upload... Seems to work perfectly with rMod. I just picked up and dropped off a Humvee with a Huey.

It's important you don't try to use the mission.sqf and description.ext from the lift script instead just edit the default ones with Dayz.st to include the specific callout lines for the script. Hope this helps someone.
 
Nice work! Now I just need to figure out how to edit my Script.txt to get my RF3 logistics script to allow.

clean your BE logs, try to use the missing/script then study the logs and see wich lines are detected and those are the reaseon of kick/ban, then take that lines and make a exclude rule in the correct filters.

If you post the logs i can help you, post the filters too!
 
unfortunately we don't have access to those logs.
RPT Log
Scripts Log
Vehicle Log
Variable Log
RemoteExec Log

Those are the only logs at the moment we get. When no one's on the server i'm going to run the script, and see what code # restriction pops, and then go from there... about all I can do till I get full access.
 
ok, delete or backup those logs, restart the server try to use the script, post here a zip file with:

the filters for each log like scripts.txt, createvehicle.txt....
AND
the logs for those filters like: script.log....

with those 2 set of files we can make a custon filters to try at least without be kicked/baned.
 
alright I'll see what I can do, but it's going to have to be LATE, cause there are tons of people on during the day.
 
i am using rmod, do i have to remove the cargo system from the =btc= logistics file or leave it there, i have tried both way if i knew how to post my file i would show you but my stuff looks like this
when loaded the server rejects all players and if going through DayZ Commander i get wait for host and when going through Arma DayZ Multiplayer i get Coneection faild
=BTC= Logistics(cargo system, lift, logistic init, hint&tips)

Description.ext
Code:
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
 
class Header
{
gameType = COOP;            //DM, Team, Coop, ...
minPlayers = 1;            //min # of players the mission supports
maxPlayers = 100;            //Max # of players the mission supports
};
 
aiKills = 1;
diagRadio = 1;
diagHit = 1;
 
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
 
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
 
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

Init.spf
Code:
startLoadingScreen ["","DayZ_loadingScreen"];
enableSaving [false, false];
 
dayZ_instance = ***;    //The instance
hiveInUse    =    true;
initialized = false;
dayz_previousID = 0;
 
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;
 
player setVariable ["BIS_noCoreConversations", true];
//enableRadio false;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
    hiveInUse = true;
    _serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
};

mission.spf (unedited)
 
this works great! just have to add the BAF stuff to the addon sqf and its great!

is anyone getting the cargo menu when you load something in a object (ural)?
 
The Rf3 logistics and arty does all of that, lifting, vehicle content, and towing.

You also have to set them up into the scripts to allow it to tow and such.
 
i am using rmod, do i have to remove the cargo system from the =btc= logistics file or leave it there, i have tried both way if i knew how to post my file i would show you but my stuff looks like this
when loaded the server rejects all players and if going through DayZ Commander i get wait for host and when going through Arma DayZ Multiplayer i get Coneection faild
=BTC= Logistics(cargo system, lift, logistic init, hint&tips)

Description.ext
Code:
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
 
class Header
{
gameType = COOP;            //DM, Team, Coop, ...
minPlayers = 1;            //min # of players the mission supports
maxPlayers = 100;            //Max # of players the mission supports
};
 
aiKills = 1;
diagRadio = 1;
diagHit = 1;
 
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
 
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
 
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

Init.spf
Code:
startLoadingScreen ["","DayZ_loadingScreen"];
enableSaving [false, false];
 
dayZ_instance = ***;    //The instance
hiveInUse    =    true;
initialized = false;
dayz_previousID = 0;
 
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;
 
player setVariable ["BIS_noCoreConversations", true];
//enableRadio false;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
    hiveInUse = true;
    _serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
};

mission.spf (unedited)

ya im getting the same. its like we are missing a file
 
I'm using Rf3 and it works perfect!

Hey Neosky, so you got the Rf3 working on the Dayz.ST server or you tried it on your other server? I might like to try that script out.

Right now I have = BTC= Lift and BTK Cargo (lets you put atvs/bikes/motorbikes inside helis) and they are working ok... You get the odd battle-eye kick though.
 
Hey Neosky, so you got the Rf3 working on the Dayz.ST server or you tried it on your other server? I might like to try that script out.

Right now I have = BTC= Lift and BTK Cargo (lets you put atvs/bikes/motorbikes inside helis) and they are working ok... You get the odd battle-eye kick though.
can you post your dayz_mission file plz. iv been trying to get btc to work can't fig out what i'm missing
 
I got mine to work except the cargo bit my problem was I had to remove the HUD from it. Are you getting wait for host. If so when you restart your server and try to join and get that. Go to your rpt file view and it will tell you want line to look at
 
here's my code im really not sure what im missing i unpack and repack right and iv add nofog before and repacked so i know its not my packing tool.

file dayz_mission.pbo

=BTC=_logistic file
description.ext file
init.sqf
mission.sqm
nofog.txt

init.sqf file-----------------------------------------------------------

Code:
startLoadingScreen ["","DayZ_loadingScreen"];
enableSaving [false, false];
 
dayZ_instance = 828;    //The instance
hiveInUse    =    true;
initialized = false;
dayz_previousID = 0;
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;
 
player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
//enableRadio false;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
    hiveInUse = true;
    _serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
};
 
// NoFog:
if (!isDedicated) then {
[] execVM "nofog.txt";
};
 
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
 
description------------------------------------------------------------------------------------------------
 
[CODE]respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Panthera";
OnLoadIntro = "Welcome to Panthera";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
 
class Header
{
gameType = COOP;            //DM, Team, Coop, ...
minPlayers = 1;            //min # of players the mission supports
maxPlayers = 100;            //Max # of players the mission supports
};
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"[/COLOR]
 
aiKills = 1;
diagRadio = 1;
diagHit = 1;
 
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
=BTC=_logistic file--------------------------------------------------------------------------

=btc=_cargo_system

=btc=_lift

=btc=_logistic_init

hint&tips
 
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