DayZ.st Bliss server, script additions?

ok first off this one goes at the bottom of discription
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"

and this one goes in the init.sqf in this posision

dayZ_instance = 828; //The instance
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;


other then that i don't see any problems
 
ok first off this one goes at the bottom of discription
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"

and this one goes in the init.sqf in this posision

dayZ_instance = 828; //The instance
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;


other then that i don't see any problems
cool thanks il let you know how it gos
 
Well you should remove it and see but I don't think it is. When you get that wait for host screen go to your control panel and look in your .rpt file to see what line is giveing you the problem and post what it says here and I will go trough it to see if I can see the problem
 
Well you should remove it and see but I don't think it is. When you get that wait for host screen go to your control panel and look in your .rpt file to see what line is giveing you the problem and post what it says here and I will go trough it to see if I can see the problem
k il try that later tonight
 
Hello,
I get kicked from Battleye (Script Restriction #20). Can someone tell me, what i have to add in the Script.txt?
Here is the Scripts.log:
Code:
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 ") then {_chopper = vehicle player;BTC_liftHudId = _chopper addAction [("<t color=""#ED2744"">" + ("Hud On\Off") + "</t>"),"=BTC="
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #96 "en
{
_cargo_pos = getPosATL _cargo;
_rel_pos  = _chopper worldToModel _cargo_pos;
_cargo_x  = _rel_pos select 0;
_cargo_y  = "
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #139 "\=BTC=_Logistic\=BTC=_Lift\=BTC=_LiftInit.sqf"
 
 
 
 
 
 
 
if (isDedicated) exitwith {};
_cond = true;
if ((count BTC_lift_pilot) > 0"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 "figFile >> "cfgVehicles" >> typeof _x >> "displayName");_x addAction [("<t color=""#ED2744"">" + "Drag " + (_name) + "</t>"),"=B"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #11 "    = "SmokeshellGreen" createVehicle position _Veh;
_smoke attachto [_dropped,[0,0,0]];
_dropped attachTo [_chute,[0,0,0]];
wh"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #20 " _dropped;
if (typeOf _Veh == "MH6J_EP1") then {_chute = createVehicle [_chute_type, [((position _Veh) select 0) - 5,((position "
 
Anyone know how to fix the script restriction with battleye for R3F script Art and log? would love to use this on my server as i got it working with out battleeye but i dont want to run the server with out battleeye
 
Anyone know how to fix the script restriction with battleye for R3F script Art and log? would love to use this on my server as i got it working with out battleeye but i dont want to run the server with out battleeye

I have exactly the same problem and with Dayz.st you can't do anything about the script restrictions.
I get kicked for restriction #245.

I would really appreciate if someone from Dayz.st can explain if they have managed to get this working and how.
 
Change your hud.h file to this:
Code:
#define CT_STATIC 0
#define ST_LEFT          0x00
#define ST_PICTURE        48
 
class RscTitles
{
        class BTC_Hud
        {
        idd = 1000;
        movingEnable=0;
        duration=1e+011;
        name = "BTC_Hud_Name";
        onLoad = "uiNamespace setVariable [""HUD"", _this select 0];";
        controlsBackground[] = {};
        objects[] = {};
        class controls
                {
                        class Radar
                        {
                                type = CT_STATIC;
                                idc = 1001;
                                style = ST_PICTURE;
                                x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
                                y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
                                w = 0.3;
                                h = 0.4;
                                font = "Zeppelin32";
                                sizeEx = 0.03;
                                colorBackground[] = {0, 0, 0, 0};
                                colorText[] = {1, 1, 1, 1};
                                text = "\ca\ui\data\igui_radar_air_ca.paa";
                        };
                        class Img_Obj
                        {
                                type = CT_STATIC;
                                idc = 1002;
                                style = ST_PICTURE;
                                x = (SafeZoneW+2*SafeZoneX) + 0.045;
                                y = (SafeZoneH+2*SafeZoneY) + 0.045;
                                w = 0.01;
                                h = 0.01;
                                font = "Zeppelin32";
                                sizeEx = 0.04;
                                colorBackground[] = {0, 0, 0, 0};
                                colorText[] = {1, 1, 1, 1};
                                text = "=BTC=_Logistic\=BTC=_Lift\=BTC=_Obj.paa";
                        };
                        class Pic_Obj
                        {
                                type = CT_STATIC;
                                idc = 1003;
                                style = ST_PICTURE;
                                x = (SafeZoneW+2*SafeZoneX) - 0.125;
                                y = (SafeZoneH+2*SafeZoneY) - 0.23;
                                w = 0.1;
                                h = 0.1;
                                font = "Zeppelin32";
                                sizeEx = 0.03;
                                colorBackground[] = {0, 0, 0, 0};
                                colorText[] = {1, 1, 1, 1};
                                text = "";
                        };
                        class Arrow
                        {
                                type = CT_STATIC;
                                idc = 1004;
                                style = ST_PICTURE;
                                x = (SafeZoneW+2*SafeZoneX) + 0.15;
                                y = (SafeZoneH+2*SafeZoneY) - 0.15;
                                w = 0.05;
                                h = 0.05;
                                font = "Zeppelin32";
                                sizeEx = 0.03;
                                colorBackground[] = {0, 0, 0, 0};
                                colorText[] = {1, 1, 1, 1};
                                text = "";
                        };
                        class Type_Obj
                        {
                                type = CT_STATIC;
                                idc = 1005;
                                style = ST_LEFT;
                                x = (SafeZoneW+2*SafeZoneX) - 0.03;
                                y = (SafeZoneH+2*SafeZoneY) - 0.335;
                                w = 0.3;
                                h = 0.3;
                                font = "Zeppelin32";
                                sizeEx = 0.03;
                                colorBackground[] = {0, 0, 0, 0};
                                colorText[] = {1, 1, 1, 1};
                                text = "";
                        };
                };
        };
};
 
Why cant i extract the pbo only gets. init.sqf, description.ext and folder bon_recruit_units with only 1 file in it.. oh and my host i dayz.st..
 
Any one with a dayz.st server that has this working ?//


Okay i have addet everything to the different files and added Which choppers can lift what.. and the server starts fine and all but dont get a menu for lifting stuff..
 
do you get the hud on/off option, if so then just hover over what you want to lift and that part will work, i didnt have time to trouble shoot the UI, make sure to practice in single player before trying it on live.
 
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