[SUPPORT] - Sheeps Epoch Repack

I can build one for NAPF too .. let me look at the map and see where good place will be, and will prob change it up a bit for napf
 
Sheep and crew is it possible for master key to be implemented..I have been thinking of adding it but every time I do it ends up breaking something and I can never find the break ( could be im to lazy to get out of the sink ) Love the repack and I give creds to you and "The Crew" keep up the good work..First repack I have used that actually works
 
I wanted to build in mountains .. just not flat enuff place that isnt too close to another big city or airfield... so settled on Hasenmatt Island, here is a few screenshots of the start of it .. good ways to go yet
2014-12-20_00002.jpg

2014-12-20_00003.jpg

2014-12-20_00004.jpg
 
Anyone on the standard epoch build but me , having issue buying chainsaw from trader build number 541
It lists the chainsaws, but no picture, and when u try to buy .. takes your cash and you get nothing.
they are in the CfgServerTrader as below took out the pricing, looks correct , so what is the dealio ??


class ChainSaw {
type = "trade_weapons";

class ChainSawB {
type = "trade_weapons";

class ChainSawG {
type = "trade_weapons";

class ChainSawP {
type = "trade_weapons";

class ChainSawR {
type = "trade_weapons";
 
NAPF Casino Finished sent to Sheep
Here is final .. screen shots.. couple barracks there .. and kill house, gas pump fed, and some other loot spawns, and several pvp snipe points
2014-12-21_00002.jpg

2014-12-21_00001.jpg
 
Hi guys i just set-up the repack on my vilayer server and it was running fine until i decided to add walking zombies. I have gotten help here before and the guy did it for me but im not 100% sure if i am doing it right myself because it just hangs now after character create. What i did was i went into the zombie_generate and wild_zombies and changed the paths to match the zombies walk folder that i added to my missions root. Any advice would be great, thanks.
 
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Hi guys i just set-up the repack on my vilayer server and it was running fine until i decided to add walking zombies. I have gotten help here before and the guy did it for me but im not 100% sure if i am doing it right myself because it just hangs now after character create. What i did was i went into the zombie_generate and wild_zombies and changed the paths to match the zombies walk folder that i added to my missions root. Any advice would be great, thanks.

link to the mission folder

I cant speak for sheep , but I personally feel that you need to go back to the script creator for help with this , not Sheep .. as this is help for the repack not help for additional scripts you added..

sounds like the stuff noob players do ..

oh help me I've crashed my chopper ( stolen ) and lost my lifes work .. all the 100 guns and brief cases will you replace it all ..

my answer no ..

they stop and stamp .. cry and whine .. this server sux .. this other will .. blah blah .. yea dont let the door hit you in the ass on the way out lol ..
sorry lil personal admin venting :)

But Id say personally you need to go to the creator of the script .. not Sheep:eek:;):rolleyes:
 
Thanks Rocky. I will give it a try when I get home. I am using Napf rather than Chernarus, hopefully the folder name will be just as obvious.

I am using GTX Servers, so it comes with a free full version of Infistar. So do you know how to make it work with Sheeps' ?

I can't really make modifications to the SQF files without uploading EVERYTHING to my server and then reconstructing the PBO, can I ?

Sorry the reply took so long.
The only changes you need to make for Infistar and Sheep to work together is changing Battleye filters. I'm not very good at this but I know some people are trying to make versions that will work properly, so we may just have to wait.
For NAPF, the folders will be almost exactly the same. Or should be, at least. I have never used GTX so I don't know how they structure their folders. When in doubt, submit a help ticket :)
Lastly, the only way to change SQF files is to upload the entire PBO. For example, if you change a file inside the Mission PBO (mpmissions/dayz_epoch_1_napf.pbo or something along those lines) you have to upload the entire *new* PBO.
 
I am having an issue with players getting stuck in debug after dying..Sometimes they get in sometimes they dont...Using Napf 0.15 build 0.26 any Ideas... Geekin I am loving the look of the Casino....Almost forgot its overpoch

22:06:24 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:06:35 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,89.9209]"
22:07:10 "TIME SYNC: Local Time set to [2013,8,3,17,7]"
22:07:14 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:07:25 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,90.205]"
22:07:48 "DZAI Monitor :: Server Uptime: [0d 21h 14m 44s]. Active AI Groups: 2."
22:07:48 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
22:07:48 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 2. Land Patrols: 3. Sea Patrols: 2."
22:08:06 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:08:17 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,90.3557]"
22:08:59 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:09:08 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,90.1483]"
22:09:37 "CLEANUP: Deleted 113 Loot Piles out of 504"
22:09:51 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:09:57 "CLEANUP: Deleted 46 Loot Piles out of 483"
22:10:00 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,89.8719]"
 
I am having an issue with players getting stuck in debug after dying..Sometimes they get in sometimes they dont...Using Napf 0.15 build 0.26 any Ideas... Geekin I am loving the look of the Casino....Almost forgot its overpoch

22:06:24 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:06:35 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,89.9209]"
22:07:10 "TIME SYNC: Local Time set to [2013,8,3,17,7]"
22:07:14 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:07:25 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,90.205]"
22:07:48 "DZAI Monitor :: Server Uptime: [0d 21h 14m 44s]. Active AI Groups: 2."
22:07:48 "DZAI Monitor :: Static Spawns: 2. Respawn Queue: 0 groups queued."
22:07:48 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 2. Land Patrols: 3. Sea Patrols: 2."
22:08:06 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:08:17 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,90.3557]"
22:08:59 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:09:08 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,90.1483]"
22:09:37 "CLEANUP: Deleted 113 Loot Piles out of 504"
22:09:51 "ERROR: server_playerSync: Cannot Sync Player Gen. B. Rayne [4304]. Position in debug! [10145,-4584.65,91.6849]"
22:09:57 "CLEANUP: Deleted 46 Loot Piles out of 483"
22:10:00 "ERROR: server_playerSync: Cannot Sync Player UnbiasedApollo1 [4303]. Position in debug! [10131.2,-3708.05,89.8719]"
it happens ive tried to combat this bug best i can but it just wont go, it appears to be a flaw in epoch
 
Brave Sir Robins Saureland Build is on Git now

Overpoch_Sauserland-BSR
https://github.com/Fallingsheep1985/0.15_Overpoch_Sauserland-BSR/

Build Update
Standard NAPF build 32
Added Casino
Attempt to fix frezze on start up

Standard Overpoch NAPF build 34
Added Casino
Attempt to fix freeze on start up


im currently on Xmas holidays so i wont be on much plus im helping out Vigilant Addiction with a celle map build for a event there having check it out here

http://www.vigilantaddiction.com/forum/viewforum/5226472/m/4171510
 
Hi. Sorry for my bad English. FallingSheep you are best :) ...Your repack is amazing. I'm following you from the beginning. But i have problem with maintance / Maintance area. We want turn off maintance. we do not know it. Very thanks.
 
on the sauerland what do u need for the core build ? Haven't done a overpouch or sauerland .. and how will players get to the sauerland since its not offered on commander or launcher ??
 
Hi have this running fine on my server , everything works but i have an issue with Snap Pro 1.4.1. I dont have the menu at the bottom right and i dont have the abilty to snap etc. Anybody else have this issue?
 
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