Manatee Hunter
Valued Member!
Has anyone made any updates to this for Celle vehicles that have been added recently?
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I have a towing script for chernarus. I'll upload a mission file with just the towing script. It is the R3F Logistics script but I have disabled the heli lift and cargo portion and just left the towing. To edit the towing vehicles edit the files in R3F_ARTY_AND_LOG\R3F_LOG\addons_config\arma2_CO_ objects.sqf. You can re enable the heli lift and cargo system in that file as well.
I looked at your mission pbo and it didn't even have any of the logistics files in it.I have been trying to get this to work forever and for the life of me can't figure out why.
At one point I was able to get the tow menu to come up and had the heli portion working but whenever editing what could tow and lift what it broke completely and haven't been able to get anywhere since.
Could someone that has this working please take a look at my mission file when you get a chance. I would greatly appreciate it.
It is still working for me. If you upload your mission file I'l take a look at it to see if I can see anything wrong with it.Does this still work? I added it to my test server and I can't get it to work. What am I doing wrong?
I looked at your mission pbo and it didn't even have any of the logistics files in it.
Yea sorry uploaded the wrong .pbo
Where I was getting hemmed up was I wasn't sure where in the init.sqf I should place the
"execVM "R3F_ARTY_AND_LOG\init.sqf"
Ya... the wording is kind of missleading. All of the vehicles that CAN be towed will have the Tow.. option. So lets say u go up to a hatchback and click tow, then you would go up to lets say a ural that is parked next to it. The Ural will have an option like Tow selected to this... or something along those lines. I think it should be something more like go up to a hatchback and it say Towable: choose vehicle... that makes much more sense then Tow...I get the Tow.. option but nothing happens. ??
Yeah it seems like if i try to add a ural or suv to towables for example it breaks the entire script and Tow... does nothing whatsoever.. i am not sure why. I am making sure it has "vehiclename", and without the , on the last vehicle in the list. But it seems like the vehicles have to be EXACTLY as inkko has sent them otherwise it doesn't work. This is VERY confusing, i want more towables since i have found some broken vehicles that are not in the towables and its annoying being unable to tow them. but i cant add them without it all breaking :/
Could you post what the script restriction says by looking in your scripts.log?Inkko, do you have any ideas about script restriction #11? I went through the entire scripts.txt and changed it all to a 1, I'm using your scripts.txt you posted earlier in the thread, and still no dice. I'm running this on a celle server and everything else works great. Just the drop function on the helicopter kicks you. Thanks for any help.