Base Building DayZ 1.2 Released

C:\Users\[YOU]\AppData\Local\Arma2OA\MPMissionsCache

Of course that won't do anything if they have something in the server side PBO, but it's a start!

Do I need to be in the server at the time or is it stored?
 
It's downloaded the first time you join a server then every time after you join it uses the downloaded cached file on your computer.

If you need to find out which one it is you can either look at the mission size, or delete them all and join the server again.
 
Thanks. Ill check it out. Then I can work on things server side till I get it going. Once that happens ill start adding in other mods until it breaks! Lol
 
I found it. If I just want it to work going right into my server then I just change the server number at the top of the Init.sqf?

Funny thing is that they have the BTC Fast Rope in it but it didn't work in their server. Shortly before they banned me one of the clan members was trying to ask me how I got it working. I see their errors and am kinda giggly about it because I woulda helped them had they not been asshats!
 
Can't get this to work. Keep getting the script restriction #20 :(
That says to put it on line 23 where as in the installation inctructions the modification point is line 20. At least that's how I interpret it. Anyways here is what I get in the scripts.log

Code:
if (!isDedicated) then {
_null = [] execVM "dayz_code\external\dy_work\play"
28.03.2013 21:44:46: [I]nick[/I] ([I]IP[/I]:2304) [I]guid[/I] - #20 "eed _vehiclePlayer < -0))) then {
 
_detonate = "grenade" createVehicle _pos;
_hasBlown = true;
};
if (!isNull _bomb && !_hasBlow"

Oh and I use Reality. Just installed it.

I noticed that Diamoyo21 forgotten to mention that you also have to edit the createvehicle.txe (in your BattleEye Folder) to get rid of the Restriction #20. You can compare your's with the one supplied in the Installation package found on github.

But even then I still get the Script Restriction #20. The only (but not correct one?) way to fix this seems at the Moment to use 1 instead of 5 in line 23, 24 and 25.
I use dayz 1.7.6.1 and a lite DB.
 
Aight!! Forget it!! Over a week F+++ing with this script! It would have taken me less time to build bases for all my players the old fasion way! I give up :( Ive attached my PBO's incase someone has the heart to take a look, but for now........F this S!!!! Nevermind...File is too big. Ive attached my server.pbo tho.
 

Attachments

  • dayz_server _bb_sample.pbo
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I noticed that Diamoyo21 forgotten to mention that you also have to edit the createvehicle.txe (in your BattleEye Folder) to get rid of the Restriction #20. You can compare your's with the one supplied in the Installation package found on github.

But even then I still get the Script Restriction #20. The only (but not correct one?) way to fix this seems at the Moment to use 1 instead of 5 in line 23, 24 and 25.
I use dayz 1.7.6.1 and a lite DB.
I actually got a bit further with this. Now I don't immeadiately get the #20 but I haven't had the time to gather materials to try building. What I did was add on line 21:
Code:
!"_detonate = \"grenade\" createVehicle _pos;"

I learned a lot about this stuff from this thread: http://opendayz.net/threads/questions-about-restriction-scripts.7723/
 
@Longh: Line 21? I thought i had to put it at ghe end of line 23. Thanks I'll give it a try.

Yesterday I got it working! (Still with my scripts.txt "hack" but it works). I only need to find a better way to deal with the restriction #20.

I did build a stone wall and unbuild it afterwards.

I use dayz 1.7.6.1, rmod and a lite database (not bliss or reality but its the same steps as mentooned on github).
 
after removing this mod and going to my default server files i get this error in HiveExt.log after placing a tent:
HiveExt: [Error] Error executing |CHILD:308:1675:TentStorage:211:[327,[1129.93,9174.52,0.00109863]]:11299917450327:|
Tents are visible but are now not writing to the database and are gone after restart even with non edited mission and server pbos.
 
Trying to get this to work, followd instructions. Get the build menu up, but even when i got whats needed to build something the build button itself grey txt with white background instead. and dosnt work. All others do work can view evrything thats buildebol but the build button itself dosnt work for me, any ideas? Nvm found post on page 8 aboute it, thats kinda big togh, got have exact amount. Almost togh it was borken due to it, might want to add to original post or something, a note aboute it
 
Ok iv had this working completely fine for a while. But i tried the keycode and gate and it doesnt work. Im not sure how your supposed to use the keypanel.


Watched the video i know now
 
hi there, is there somebody who got this working on a dayz lite server and is willing to help ?

got stuck at something went wrong please try again at connecting, and after that there comes Loading Character Data. Please wait.

thanks
waTTe
 
when I place down a gate panel, the code wont work, it always says access denied and when I go to instance_deployable in database it does not show up, ive added the deployables table.
 
ok so when people build a infrostand and it works code works, after restart infrostrnd is there and UID for it is in databse but the code never works when you type it in.
 
Got some exact problem, evrything works before server restart, but afther no codes work. Not for removeing or for the keypad. Objeects are still in the db, and they do spawn on restart. Just the code thats not working to open gates or remov an object. Leaves me to belive that theres an issue loading up the codes etc afther restarts. Running reality on cherno
 
Sems like it gives this error in rpt log evrytime i try to enter the code on the keypad:
21:49:29 Server: Object 3:79 not found (message 94)
21:50:59 Server: Object 3:83 not found (message 94)
 
Ok peeps, after a long needed break from this I'm going back at it! I am wondering if anyone has got this working with DayZ.st Taviana 2.0? I went to my completely stock/factory PBO's and followed all directions except those relating to 1.7.6. Not sure if this is correct or not but I haven't got it to work with the 1.7.6 directions yet so figure ill give this a try. Bout to test and will update shortly.
 
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