C:\Users\[YOU]\AppData\Local\Arma2OA\MPMissionsCache
Of course that won't do anything if they have something in the server side PBO, but it's a start!
Do I need to be in the server at the time or is it stored?
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C:\Users\[YOU]\AppData\Local\Arma2OA\MPMissionsCache
Of course that won't do anything if they have something in the server side PBO, but it's a start!
Can't get this to work. Keep getting the script restriction #20
That says to put it on line 23 where as in the installation inctructions the modification point is line 20. At least that's how I interpret it. Anyways here is what I get in the scripts.log
Code:if (!isDedicated) then { _null = [] execVM "dayz_code\external\dy_work\play" 28.03.2013 21:44:46: [I]nick[/I] ([I]IP[/I]:2304) [I]guid[/I] - #20 "eed _vehiclePlayer < -0))) then { _detonate = "grenade" createVehicle _pos; _hasBlown = true; }; if (!isNull _bomb && !_hasBlow"
Oh and I use Reality. Just installed it.
I actually got a bit further with this. Now I don't immeadiately get the #20 but I haven't had the time to gather materials to try building. What I did was add on line 21:I noticed that Diamoyo21 forgotten to mention that you also have to edit the createvehicle.txe (in your BattleEye Folder) to get rid of the Restriction #20. You can compare your's with the one supplied in the Installation package found on github.
But even then I still get the Script Restriction #20. The only (but not correct one?) way to fix this seems at the Moment to use 1 instead of 5 in line 23, 24 and 25.
I use dayz 1.7.6.1 and a lite DB.
!"_detonate = \"grenade\" createVehicle _pos;"