Anyone ?
This works for me: (except they dont save... but this isn't a script issue) Chernarus with Rmod 2.1
createvehicle.txt
Code:
1 "" !="WeaponHolder" !="TinCan" !="Rabbit" !="Goat" !="WildBoar" !="Sheep" !="Hen" !="Cow01" !="Cow02" !="Cow03" !="Cow04" !="zZombie_Base" !="z_hunter" !="z_teacher" !="z_doctor" !="z_suit1" !="z_suit2" !="z_worker1" !="z_worker2" !="z_worker3" !="z_villager1" !="z_villager2" !="z_villager3" !="z_soldier" !="z_soldier_heavy" !="z_soldier_pilot" !="z_policeman" !="z_priest" !="BoltSteelF" !="Land_Fire_DZ" !="SodaCan" !="JackDaniels" !="RoadFlare" !="ChemRed" !="ChemBlue" !="ChemGreen" !="Survivor1_DZ" !="Survivor2_DZ" !="Survivor3_DZ" !="SurvivorW2_DZ" !="Bandit1_DZ" !="CZ_VestPouch_EP1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="DZ_ALICE_Pack_EP1" !="SmokeShell" !="SmokeShellRed" !="SmokeShellGreen" !="MedBox0" !="Camo1_DZ" !="Soldier1_DZ" !="DZ_Backpack_EP1" !="Sniper1_DZ" !="DZ_Assault_Pack_EP1" !="BanditW1_DZ" !="G_40mm_HE" !="dog" !="WeaponHolder_MeleeCrowbar" !="WeaponHolder_ItemHatchet" !="WeaponHolder_PartGeneric" !="WeaponHolder_ItemJerrycan" !="WeaponHolder_PartFueltank" !="WeaponHolder_PartGlass" !="WeaponHolder_PartEngine" !="WeaponHolder_PartWheel" !="WeaponHolder_PartVRotor" !="DZ_Czech_Vest_Puch" !="DZ_British_ACU" !="DZ_TK_Assault_Pack_EP1" !="_this spawn fnc_plyrHit;"
//5 "SeaGull"
5 "box" !="MedBox0" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762" !="ItemMatchbox" !="ItemToolbox" !="CardBoardBox" !="FoodBox1" !="FoodBox2" !="FoodBox3"
5 "Mine"
5 "ARTY_"
5 "SADARM_"
5 "LASER_"
5 "WP_"
5 "_MLRS"
5 "_81"
5 "_82"
5 "_105"
5 "_120"
5 "_122"
5 "_227"
1 "Bo_"
5 "_AA"
5 "_AT" !="R_M136_AT"
1 "R_M136_AT" //keep monitoring to catch obvious abuse
5 "_AP" //"_APHE"
5 "_80"
5 "_57"
5 "_85"
5 "_100"
5 "_125"
5 "_30"
5 "_ied"
5 "_CRV7"
5 "_MEEWS"
5 "_SMAW"
5 "_GRAD"
5 "_SABOT"
5 "_SH"
5 "KORD"
5 "DSHKM"
5 "MK19"
5 "AGS"
1 "Nest_" //Nest_M240 //Nest_PK
5 "R_PG"
5 "R_OG"
5 "B_"
5 "_YakB"
1 "_ball"
1 "_mk"
1 "_HE" !="z_soldier_heavy" //!="G_40mm_HE" //keep monitoring to catch obvious abuse
1 "HE_" //keep monitoring to catch obvious abuse
1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuse
5 "cock"
5 "Parachute" !="ParachuteWest" //under monitoring
1 "dog" //until released not welcome
1 "Land_" !="Land_Fire_DZ" !="Land_fort_bagfence_long" !="Land_BagFenceRound" !="Land_fortified_nest_big" !="Land_Fort_Watchtower" !="Land_fort_rampart_EP1" !="Land_HBarrier_large" !="Land_fortified_nest_small" !="Land_Misc_Cargo2E" !="Land_pumpa" !="Land_CncBlock" !="Land_prebehlavka" !="Land_tent_east" !="Land_CamoNetB_EAST" !="Land_CamoNetB_NATO" !="Land_CamoNetVar_EAST" !="Land_CamoNetVar_NATO" !="Land_CamoNet_EAST" !="Land_CamoNet_NATO"
5 "BBarracks"
1 "_ep1" !="DZ_Patrol_Pack_EP1" !="DZ_CivilBackpack_EP1" !="CZ_VestPouch_EP1" !="DZ_ALICE_Pack_EP1" !="DZ_Backpack_EP1" !="DZ_Assault_Pack_EP1" !="DZ_TK_Assault_Pack_EP1"
1 "_baf"
1 "_pmc"
1 "cz_" !="CZ_VestPouch_EP1"
5 "_LHD_
5 "_acr"
5 "MASH_"
1 "Fort_" !="Fort_RazorWire" !="Land_fort_bagfence_long" !="Land_Fort_Watchtower" !="Land_fort_rampart_EP1"
5 "BasicWeapons"
5 "SpecialWeapons"
5 "_uav"
//5 "AmmoBox" !="AmmoBoxSmall_556" !="AmmoBoxSmall_762"
//5 "WeaponsBox"
//5 "CacheBox"
//!="DZ_Backpack_EP1"
//!="MedBox0" //filtered now
//!="Sniper1_DZ" //filtered now
//!="Camo1_DZ" //filtered now
//!="Soldier1_DZ" //filtered now
//!="TentStorage"
//!="DZ_Assault_Pack_EP1" //filtered now
//!="BanditW1_DZ" //filtered now
//!="WeaponHolder_ItemTent"
The script.txt is to long for this forum. I'm sorry
But can someone have a quick look about it why it isn't saving any of the buildings to our database?
Everything works as intendet except the saving. Using a Nitrado Bliss Server. And i really don't know how i can get this script saving things. I think i did everything which is mentioned in the Readmes or in this thread.
dayz_server.pbo
https://mega.co.nz/#!ANgQHRYC!F0Ww7QHpSPswbOaazvlQUVWapodFcApYYWlCzq1bdCU
dayz_private_1.chernarus.pbo
https://mega.co.nz/#!ZBhXyTjD!M5ChtwQK5LFwHs5RPWTyRVYL7wVtDdhxYoKiChEWIbk