Alright, so my players keep complaining about AI spawning either nearly on top of them or too close to them. I've played several hours, even after lowering the spawn chance and have yet to come across this problem. But they say it's happening. Is there a way to make it so they don't spawn so...
Hey there, I absolutely love your script. You've done an amazing job with it, clearly one of the best scripts made for Arma/Dayz. It's simple to set up and easy to configure. I used to use Sarge, until I discovered yours.
Now that I kissed your ass (Though everything I said was true), I...
Yeah, I have a really bad habit of doing that.. Posting then realizing its an old thread... Ive done that on threads over a year old.. Pretty sad really
Ahh I love it.. Talking about how they're not too bright but your info is wrong as well... Blur was a "Reseller" of infistar. Been talking to both Nick (blur) and Chris (Infistar) and basically saying the same thing. Chris says Blur was a reseller, Nicks saying that hes no longer receiving...
Lol yeah, thats my problem. Im ALWAYS changing things, adding new things. I try to keep the player interested so Im constantly updating scripts, missions, Ai and try to change things around to keep them guessing. I change my server files at least a few times a week.
Yeah, I was about to install this, until I saw that it was going to add over a meg to my mission file. As it is, I'm at 2.3mb, used to be almost 4mb but cleaned it up, removed stuff and don't want to get it back up there. Now if I can make this launch server side without adding to the mission...
Actually on my server I just edited the mission files to say "Remember mission vehicles despawn on server restart" and when they finish the mission "Remember Mission Vehicles despawn on restart, make sure you sell them".
I'm having a problem I haven't seen on the forums yet. I used to have a common problem, the vehicles would despawn when you got in them or walked up to them, but that was an easy fix. I've had that fixed for months. But after the last Epoch update 1.0.2.4 and 1.0.2.5 I can't get them to work...
I had nothing but problems with them. I was opening support tickets almost daily for a while there. I think within 2 months I had about 30 support tickets. Most of them were caused by them. One time they had another server conflicting with mine, guess it was running on the same port and IP as...
Not sure about that, I had the issue of the map markers being gone if I died, relogged, or logged in after the mission spawned. As soon as I added it to my init file, never had the issue again.
Yes, there's actually a fix for it on these forums. I don't really have time to look but if you check you will find them.. I found them here. When I get back Ill see if I can locate them if you havent.
Or just one of the SM files so I can get an idea and make my own. Ive tested them for several hours trying to get them to work. I got them to drive from point A to point B, but nothing more. I want multiple vehicles and would like them to circle a town or something
Would it be possible to get a copy of your cherno mission files you have? Trying to get a better idea how they work with the vehicles, want to get multiple vehicles in one mission that can take over a small town possibly as well as get more than 1 of each to spawn.
I actually wanted that, allow for multiples of each. I tried it but couldnt get it to work so moved on to more important things for a while. I want to make a bunch of different missions to keep things fresh and new.
I completely forgot about that mission.. I remember it spawning on another server, would always spawn in the middle of the map somewhere on the ground. On my server it never spawned. All the SM1-6 rare set to spawn too
EDIT: Actually I just went through them all and don't see the boat...
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