Hi,
I have this working with full moon nights but im no expert so will do my best to explain what i did to get it working for me.
For the full moon nights i used this guide http://sponsored.dayz.st/wiki/index.php?title=Full_Moon_Nights.
Place the Dayz Time folder with core_time.fsm inside...
Hey,
Been using this a while now and have really grown to love it thanks! I have notice a problem tonight though in my rtp log if anyone can shed some light.
17:48:55 "CLEANUP: KILLING A HACKER Sarge SAR_leader_3 IN ParachuteG"
17:48:55 "CLEANUP: KILLING A HACKER Rincewind R 1-1-B:3 IN...
Im not sure what the problem is but i tried the above script too and again it breaks. I still get the menu option to use bloodbag but clicking it does nothing. Im guessing that i have many other scripts running there may be conflicts?
Hi, im trying to add a cooldown and not be available to use in combat but anything i add seems to break it.
In combat:
if (player getVariable["combattimeout", 0] >= time) then {
hintSilent "You can't bloodbag yourself in combat!";
} else {
Tried adding to start of player_selfbloodbag.sqf but...
Hey,
Really love this, having so much fun with it thanks!
Question: Is it possible to have the helicopter lights on?
heli action ["lightOn", heli];
I think that is the code needed just not sure how to place it?
Hi,
To set heli patrols to bandits, go into your mission folder\addons\SARGE\map_config\SAR_cfg_grps_chernarus.sqf or which ever map you want to edit. Changing the number 1 to a 3 will set from soldiers to bandits.
// Heli patrol south coast
[SAR_marker_helipatrol_southcoast,1] call...
// define the type of heli you want to use here for the heli patrols
SAR_heli_type="UH1H_DZ";
How to make this choose random from a list of more different types for helicopters?
e.g: SAR_heli_type= "UH1H_DZ","Mi17_DZ","MH60S","Mi24_D","AH64D" but didnt work for me. Still only spawn UH1H_DZ...
Yeah it actually works with that id, ive just copied everything from dayzAddin_21 into my server and its working.
So it must be my editing of the mission file thats the problem...
Ahh right, im trying with dayz 1.7.5.1 and using dayzcc server.
My edited files incase of an obvious error.
http://speedy.sh/vQM5B/mission.sqm
http://speedy.sh/gVZvE/init.sqf
http://speedy.sh/jd5nM/description.ext
#### To make your added doghouse work (dogspawn): ####
needs in doghouse item in the .sqm initialisation: <--- which file do i edit here please?
init="_nul = [this]execVM ""addin\dogInit.sqf"";";
Nevermind think i know, "mission.sqm".
Another question, how do i add the dog house using...
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