Really got a LOT done tonight...
- All melee weapons from 1.8 are in (except fishing pole, not going to add that)
- All crafting/junk loot from 1.8 is in (except string, rags, wipes, and a few other things that are not really needed yet)
- All armed vehicles spawn with no ammo, this was planned for the last release but we had left Mi17 one of the UH's and RHIB's spawning with ammo
- Bunches of stringtable errors/double entries fixed
- Couple config errors fixed
M1lkm8n finished up the latest build of the map, it's got all the building renames so I can start doing the loot positions for the new ones....
Rahmadi as just a quick example has gone from zero enterable buildings by default, to only 2 or 3 that are not enterable now...
Corazol, Paraiso, Bagango, all the cities and towns are teaming with open buildings now. There are really only a few large buildings left that need to be done. M1lkm8n is killing it on the buildings too they all have nice features, and are very robust...
I would like to add knockout in a couple ways, and also want to allow looting of players of zombies no matter what.
But I think these will have to wait... still on the to-do list for this release is:
1. Add loot positions to the new buildings and update some more older buildings with new loot positions
2. Remove last config errors
3. Fix some last color issues on the UI/HUD if I can
- Heli Crash Notifications should be in black/white not brown/white/red/yellow etc...
- Text Select Bar should either be grey or white with black text so it's clear what you are selecting
- MAYBE add a bit thicker of a black border to the white HUD icons, they get lost in the sky and with blood loss, which I sort of like, it emulates your players loss of senses.
4. MAYBE add knockout
5. MIGHT enable power by default and also might add ignitable wrecks to encourage night play