I'm using rmod.
If it helps, I'll link what the setup looks like so far in the wardrobe_main.sqf
pathtoclothing = "wardrobe\clothing\";
EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
if ((getPlayerUID player) in ["#########"]) then {
wardrobe =
[
["",true],
["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];} else {
wardrobe =
[
["",true],
["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
};
WardrobeCustom =
[
["",true],
["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"],
["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeDayZ =
[
["",true],
["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeFake =
[
["",true],
["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:wardrobe";
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Next page", [12], "#USER

MC", -5, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
PMC =
[
["",true],
["Team Coordinator", [2], "", -5, [["expression", format[EXECscript2,"Soldier_TL_PMC.sqf"]]], "1", "1"],
["Female Civilian", [3], "", -5, [["expression", format[EXECscript2,"CIV_EuroWoman02_EP1.sqf"]]], "1", "1"],
["Civilian", [4], "", -5, [["expression", format[EXECscript2,"CIV_Contractor2_BAF.sqf"]]], "1", "1"],
["'Murica", [5], "", -5, [["expression", format[EXECscript2,"CIV_Contractor1_BAF.sqf"]]], "1", "1"],
["PMC Sniper", [6], "", -5, [["expression", format[EXECscript2,"Soldier_Sniper_PMC.sqf"]]], "1", "1"],
["PMC Pilot", [7], "", -5, [["expression", format[EXECscript2,"Soldier_Pilot_PMC.sqf"]]], "1", "1"],
["Azn", [8], "", -5, [["expression", format[EXECscript2,"Ry_PMC.sqf"]]], "1", "1"],
["Rey", [9], "", -5, [["expression", format[EXECscript2,"Reynolds_PMC.sqf"]]], "1", "1"],
["Doctor", [10], "", -5, [["expression", format[EXECscript2,"Dr_Hladik_EP1.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
It's probably way wrong, but that's what it is at the moment. Any corrections would be greatly appreciated.
Edit: I guess my question in the end will be, can I even add the skins from PMC when I have rMod installed?