Tha REAL Dragon
New Member
It's not a problem I had help with mine anyway
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cool thanks il let you know how it gosok first off this one goes at the bottom of discription
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
and this one goes in the init.sqf in this posision
dayZ_instance = 828; //The instance
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
other then that i don't see any problems
k il try that later tonightWell you should remove it and see but I don't think it is. When you get that wait for host screen go to your control panel and look in your .rpt file to see what line is giveing you the problem and post what it says here and I will go trough it to see if I can see the problem
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 ") then {_chopper = vehicle player;BTC_liftHudId = _chopper addAction [("<t color=""#ED2744"">" + ("Hud On\Off") + "</t>"),"=BTC="
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #96 "en
{
_cargo_pos = getPosATL _cargo;
_rel_pos = _chopper worldToModel _cargo_pos;
_cargo_x = _rel_pos select 0;
_cargo_y = "
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #139 "\=BTC=_Logistic\=BTC=_Lift\=BTC=_LiftInit.sqf"
if (isDedicated) exitwith {};
_cond = true;
if ((count BTC_lift_pilot) > 0"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 "figFile >> "cfgVehicles" >> typeof _x >> "displayName");_x addAction [("<t color=""#ED2744"">" + "Drag " + (_name) + "</t>"),"=B"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #11 " = "SmokeshellGreen" createVehicle position _Veh;
_smoke attachto [_dropped,[0,0,0]];
_dropped attachTo [_chute,[0,0,0]];
wh"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #20 " _dropped;
if (typeOf _Veh == "MH6J_EP1") then {_chute = createVehicle [_chute_type, [((position _Veh) select 0) - 5,((position "
Anyone know how to fix the script restriction with battleye for R3F script Art and log? would love to use this on my server as i got it working with out battleeye but i dont want to run the server with out battleeye
#define CT_STATIC 0
#define ST_LEFT 0x00
#define ST_PICTURE 48
class RscTitles
{
class BTC_Hud
{
idd = 1000;
movingEnable=0;
duration=1e+011;
name = "BTC_Hud_Name";
onLoad = "uiNamespace setVariable [""HUD"", _this select 0];";
controlsBackground[] = {};
objects[] = {};
class controls
{
class Radar
{
type = CT_STATIC;
idc = 1001;
style = ST_PICTURE;
x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
w = 0.3;
h = 0.4;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "\ca\ui\data\igui_radar_air_ca.paa";
};
class Img_Obj
{
type = CT_STATIC;
idc = 1002;
style = ST_PICTURE;
x = (SafeZoneW+2*SafeZoneX) + 0.045;
y = (SafeZoneH+2*SafeZoneY) + 0.045;
w = 0.01;
h = 0.01;
font = "Zeppelin32";
sizeEx = 0.04;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "=BTC=_Logistic\=BTC=_Lift\=BTC=_Obj.paa";
};
class Pic_Obj
{
type = CT_STATIC;
idc = 1003;
style = ST_PICTURE;
x = (SafeZoneW+2*SafeZoneX) - 0.125;
y = (SafeZoneH+2*SafeZoneY) - 0.23;
w = 0.1;
h = 0.1;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "";
};
class Arrow
{
type = CT_STATIC;
idc = 1004;
style = ST_PICTURE;
x = (SafeZoneW+2*SafeZoneX) + 0.15;
y = (SafeZoneH+2*SafeZoneY) - 0.15;
w = 0.05;
h = 0.05;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "";
};
class Type_Obj
{
type = CT_STATIC;
idc = 1005;
style = ST_LEFT;
x = (SafeZoneW+2*SafeZoneX) - 0.03;
y = (SafeZoneH+2*SafeZoneY) - 0.335;
w = 0.3;
h = 0.3;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "";
};
};
};
};