As
@ShootingBlanks said it is hard to debug this mod alone since it requires 2+ players. Side shouldn't be an issue on stock 1.8.6.1 or Epoch since all the _DZ skin configs (even bandit) use the Survivor_DZ base class' side which is West. However, it is probably a problem if you are using a mod like ESSV2 which uses non _DZ skins. Some of those may make you East or Guerilla (like Farmer, Worker, TK_Soldier_INS), even though player_switchModel attempts to join you into a West group. I haven't tested, but the easy way to check is go in game, choose one of those skins at spawn class selection, then run:
Code:
systemChat format["My side is: %1",side player];
If it is not returning West then we may have found the problem. Overwatch defined their _DZ skins as
side=1; in their cfgVehicles (1=west), however many servers use the non _DZ skins Overwatch unlocks, so that could also be a problem.
I am planning to do an overhaul of dzgm. Right now I'm working on
making Epoch 1.0.6 happen but after that I will return to this and have time to test.