DayZ 1.7.5.1

This type of attitude is childish, it is an update to an alpha stage game. Bugs and glitches will happen. The only way they will get resolved is if people report them in the proper channels. Your bitch fit isn't one of them.
bitch fit? what exactly are you reading. As i stated previously i pointed out things that they have broken. Yet another person who is in capable of reading.
And these bugs are nothing to do with alpha, they all worked previously. They are to do with piss poor testing of a patch they have been working on for three months. makes no difference to me if they get resolved, because at the rate they get out the patches, standalone will be here. plus they will only break even more trying to fix them. Now go and learn to read..
 
Question, can anything with Reality actually fix the coding from 1.7.5.1, or is it up to them to release it?
 
If you want a fast fix you can add certain files from 1·7·4·4 into your mission file and override the clients file from there. Though some of them in dayz code cannot be overwritten, like config.cpp and a few others
 
If you want a fast fix you can add certain files from 1·7·4·4 into your mission file and override the clients file from there. Though some of them in dayz code cannot be overwritten, like config.cpp and a few others

That would work? We're going to try it and see. Thanks!
 
has anyone figured out how to lower the spawn times for the new CRASHSPAWNER so instead of 30 minutes to say like 5 minutes or less?
 
The supposed fix for tents on the first page does not work for me.

Am I alone here?
 
I am getting a few of these, presumably related to the tent issue:
Code:
6:51:50 HiveExt(0): [Error] Error executing |CHILD:308:1:TentStorage:0:866:[255,[10803.3,2180.61,0.00740337]]:[]:[]:0:xxxxxxxxxxxxxxx:|
(number replaced with x's in last bit)

and one of these:
Code:
23:29:46 HiveExt(0): [Error] Error executing |CHILD:308:1:Hedgehog_DZ:0:858:[318.769,[12961.2,3779.24,0]]:[]:[]:0:xxxxxxxxxxxxxxx:|

Can't say the bandage dupe thing is working for me.. Once I logged back in it had disappeared, presumably cleaned up.. I only tried once so maybe it is timing it right with the clean up process..?
 
Not in the new build it is in the new file in the compile directory and it now spawns vehicles at random not pre set.
 
Not in the new build it is in the new file in the compile directory and it now spawns vehicles at random not pre set.
The crashspawner inside the compile folder hasn't got any values in it, it gets the values from the server_monitor file.
Code:
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
Find that spot and underneath edit the values as you wish.
 
The tents are not working properly. Before I applied the tent fix mentioned earlier here in this thread, they didn't update at all and produced an error in the hiveext.log file.

After the fix they still don't update, unless you pitch the tent and after that put stuff in it. If you put items in a tent that's already pitched it doesn't update. I had to pack a tent and pitch it again before it would write the items in the database.

And no errors in the hiveext.log.

Also the tent that I packed didn't get removed from the database, so after the next restart it pops up again.
 
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