-Daemon-
New Member
I was able to combat roll by holding W and tapping V once, but yes, you do need a primary.
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bitch fit? what exactly are you reading. As i stated previously i pointed out things that they have broken. Yet another person who is in capable of reading.This type of attitude is childish, it is an update to an alpha stage game. Bugs and glitches will happen. The only way they will get resolved is if people report them in the proper channels. Your bitch fit isn't one of them.
If you want a fast fix you can add certain files from 1·7·4·4 into your mission file and override the clients file from there. Though some of them in dayz code cannot be overwritten, like config.cpp and a few others
yeah it works, your mission file will be bigger...but along as you don't go over 1mg people shouldnt mindThat would work? We're going to try it and see. Thanks!
I tried R4Z0R49/DayZMod HiveExt/schema on a fresh db and it worked perfectly.We are looking into the issue, but this appears to also be an issue in vanilla.
It is not a vanilla issueWe are looking into the issue, but this appears to also be an issue in vanilla.
6:51:50 HiveExt(0): [Error] Error executing |CHILD:308:1:TentStorage:0:866:[255,[10803.3,2180.61,0.00740337]]:[]:[]:0:xxxxxxxxxxxxxxx:|
23:29:46 HiveExt(0): [Error] Error executing |CHILD:308:1:Hedgehog_DZ:0:858:[318.769,[12961.2,3779.24,0]]:[]:[]:0:xxxxxxxxxxxxxxx:|
Look at the end of the servermonitor file, you'll find everything there.has anyone figured out how to lower the spawn times for the new CRASHSPAWNER so instead of 30 minutes to say like 5 minutes or less?
The crashspawner inside the compile folder hasn't got any values in it, it gets the values from the server_monitor file.Not in the new build it is in the new file in the compile directory and it now spawns vehicles at random not pre set.
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]