BipolarBear
Member
Hi all, interesting thread. So I've kind-of got this working on my test Overwatch server, along with Sarge, Missions, and deployable bike mods.
I can build, save to db, remove from db, add new buildables to recipes. All is fine.
The one thing I can't test until I install it into my live environment is if players can remove others players stuff. Looking at the player_remove.sqf I don't see anything in there to stop anyone removing anything... certainly on my test server if I play with a different survivor id I can still remove items from my previous lives. Can someone explain to me the part of the code in player_remove.sqf which is supposed to prevent this?
I can build, save to db, remove from db, add new buildables to recipes. All is fine.
The one thing I can't test until I install it into my live environment is if players can remove others players stuff. Looking at the player_remove.sqf I don't see anything in there to stop anyone removing anything... certainly on my test server if I play with a different survivor id I can still remove items from my previous lives. Can someone explain to me the part of the code in player_remove.sqf which is supposed to prevent this?