Fox
Well-Known Member
i'm stuck with that base building seve to db problem too but i use DayZ CC 5.9.2.0 ....
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You do not need to do the two steps above that, as they are specific to 1.7.6.1 builds (or at least those lines of code don't show up in Tavi 2.0 code anywhere, so somewhere after 1.7.4.4).Continue below.
- Now open the "dayz_server (Modified Default Bliss)\README.txt"
- The README goes over 3 Sections.
Hey i installed it and everything works fine for me, and other people can see the remove (building) option on the dialog but no one else can see the build recipes. I have a debug monitor and I have custom anti-hacks
Ustavnoil all as is necessary
I open the list of that that it is possible to construct, materials are, but the button to construct isn't highlighted!
ty))It won't be. The 'build' in the build recipes menu doesn't do anything - presumably it's there for some future update. Have the materials necessary (and only those materials necessary) in your inventory. Right click on any of the ones that normally can be deployed and select the option (right click on a sandbag, for example, and build sandbag). Instead of the standard dayz deployable object, you'll get the one you have the appropriate recipe for.
Hi guys me and a mate have a good suggestion to anyone with experience with arma coding but we thought that it would be good if you could place a flag down on a plot of land and tht would deny any one building with in 300m of the flag in other words u claim a plot of land stops people building objects to get in you base