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It is on the forum so people can use it? I believe that if it is here he shouldn't mind me using it.
Cheers, BossMann
It is on the forum so people can use it? I believe that if it is here he shouldn't mind me using it.
Cheers, BossMann
Any update on this as ive spent the last 3 hours on this and so far ive dont everything and now my selfbloodbag menu is not showing up....
pls help
www.doom56.com/temp/mission.pbo
checked with and without antihack and same thing and yes im using the 1.7.7.1 fn_selfActions as clearly shown in my mission.pboFirst of all, make sure your fn_selfActions is the updated, and that you didn't grab it from an old pbo. That's what alot of people do. Second, make sure you whitelisted the action in any antihack that you use. I believe self blood bagging's action was something like s_player_selfBloodbag or something like that.
As far as I know those are the only things that can 'kill' the menu
I have
checked with and without antihack and same thing and yes im using the 1.7.7.1 fn_selfActions as clearly shown in my mission.pbo
I had my selfbloodbag menu with the orignael list but when using shootingblanks list it stopped
Thank you for being a wise ass lol,
Miss-spelt the file (dam runny noses[if there is a script to stop this please let me know ])
and could have said in the first post ;(
dam it i forgot the link again
http://doom56.com/temp/dayz_mission.pbo
Just to add since ive been at this ALL day and now given up. (this has been tested on dayz.st and home server)
Thanks to Matt L he did have a go with some adjustments but again no avail![]()
I am currently reworking the addAction portion with a couple other scripters. I have noticed similar issues. It seems that sometimes the player has to drop the required items and pick them back up or log out and back in to receive the option. It's the same issue that is keeping me from releasing the Zombie Shield. I'm hoping to get this sorted out today.
zombieBait = -1;
zombieBomb = -1;