i am trying to use different groups for loadouts, when i have more than one group the "everyone else" (persant) will not work anymore.
This is on epoch 2.4
current class.saqf:
pathtoclasses = "newspawn\classes\";
EXECscript1 = 'player execVM "'+pathtoclasses+'%1"';
DonatorBottom =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["Assault Loadout", [3], "", -5, [["expression", format[EXECscript1,"donator/Assault.sqf"]]], "1", "1"],
["Bean Bandit", [4], "", -5, [["expression", format[EXECscript1,"donator/Bean.sqf"]]], "1", "1"],
["Mechanic", [5], "", -5, [["expression", format[EXECscript1,"donator/Mechanic.sqf"]]], "1", "1"],
["Medic", [6], "", -5, [["expression", format[EXECscript1,"donator/Medic.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
DonatorTop =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["Assault Loadout", [3], "", -5, [["expression", format[EXECscript1,"donator/Assault.sqf"]]], "1", "1"],
["Bean Bandit", [4], "", -5, [["expression", format[EXECscript1,"donator/Bean.sqf"]]], "1", "1"],
["Mechanic", [5], "", -5, [["expression", format[EXECscript1,"donator/Mechanic.sqf"]]], "1", "1"],
["Medic", [6], "", -5, [["expression", format[EXECscript1,"donator/Medic.sqf"]]], "1", "1"],
["Pathfinder", [6], "", -5, [["expression", format[EXECscript1,"donator/Path.sqf"]]], "1", "1"],
["Sniper", [6], "", -5, [["expression", format[EXECscript1,"donator/Sniper.sqf"]]], "1", "1"],
["Light Machine Gun", [6], "", -5, [["expression", format[EXECscript1,"donator/Light.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
Admin =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["DMR Loadout", [3], "", -5, [["expression", format[EXECscript1,"admin\dmr.sqf"]]], "1", "1"],
["M14 Loadout", [4], "", -5, [["expression", format[EXECscript1,"admin\m14.sqf"]]], "1", "1"],
["M4 Loadout", [5], "", -5, [["expression", format[EXECscript1,"admin\m4.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
Peasant =
[
["",false],
["*None (keep current)", [2], "", -5, [["expression", format[EXECscript1,"none.sqf"]]], "1", "1"],
["Civilian", [4], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
["Civilian Lady", [5], "", -5, [["expression", format[EXECscript1,"civilianl.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
if ((getPlayerUID player) in [""]) exitWith {
classes =
[
["",false],
["Select Class", [2], "#USER

onatorBottom", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];showCommandingMenu "#USER:classes";};
if ((getPlayerUID player) in [""]) exitWith {
classes =
[
["",false],
["Select Class", [2], "#USER

onatorTop", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];showCommandingMenu "#USER:classes";};
if ((getPlayerUID player) in [""]) exitWith {
classes =
[
["",false],
["Select Class", [2], "#USER:Admin", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];showCommandingMenu "#USER:classes";};
} else {
classes =
[
["",false],
["Select Spawn Point", [2], "#USER

easant", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:classes";};