willidshome
Well-Known Member
I have tried to install this 3 times just in case I missed something in the instructions and still came up with the same results.
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if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != "ParachuteWest" && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Mission",0] != 1)) then {
["Mission",1,true]
["Sarge",1,true]
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != "ParachuteWest" && (vehicle _x getVariable ["Sarge",0] != 1) ) then {
18:09:35 Client: Object 4:126 (type Type_70) not found.
18:09:35 Client: Object 4:126 (type Type_69) not found.
18:11:58 "AIUNIT: Spawn initiated: Centre:[5640.85,10222.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
18:11:58 No speaker given for Marcel Wolff
18:11:58 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [5641.85,10223.7,0]. Result:O 1-2-M:1 | Loadout:["Sa58V_CCO_EP1","30Rnd_762x39_SA58","M9SD","15Rnd_9x19_M9SD"] / Num:3"
18:11:59 No speaker given for Tim Hoffmann
18:11:59 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [5642.85,10224.7,0]. Result:O 1-2-M:2 | Loadout:["RPK_74","75Rnd_545x39_RPK","M9","15Rnd_9x19_M9"] / Num:1"
18:11:59 No speaker given for Hans Schwarz
18:11:59 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [5643.85,10225.7,0]. Result:O 1-2-M:3 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag","glock17_EP1","17Rnd_9x19_glock17"] / Num:0"
18:12:00 "AIUNIT: Last Waypoint [O 1-2-M,4] at [5790.85,10372.7,40]"
18:12:01 "AIUNIT: Spawn initiated: Centre:[5640.85,10222.7] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
18:12:01 No speaker given for Max Hoffmann
18:12:01 "AIUNIT: Creating BAF_Soldier_L_DDPM by <NULL-object> at [5641.85,10223.7,0]. Result:O 1-3-B:1 | Loadout:["AK_47_M","30Rnd_762x39_AK47","MakarovSD","8Rnd_9x18_Makarov"] / Num:0"
18:12:01 No speaker given for Martin Muller
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Would it be possible to add a check for if someone gets in a vehicle spawned by the mission system it will give them a warning that it will not be there after a restart? I'm having issues with players thinking they are legit vehicles and taking them then storing their vehicles in them.
You need to fix your server_cleanup.fsm and server_updateObject.sqf as per OP directions on the github. The only difference is the server_cleanup.fsm line is slightly different for epoch:
Code:" if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
" if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
name = "vehicle_cleanup";
init = /*%FSM<STATEINIT""">*/"_safety = PVDZE_serverObjectMonitor;" \n
"" \n
"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
" };" \n
" } forEach allUnits;" \n
"" \n
setVariable ["Sarge",1,true];
[] execVM "debug\addmarkers.sqf";
[] execVM "debug\addmarkers75.sqf";